/*
 * This source file is part of libRocket, the HTML/CSS Interface Middleware
 *
 * For the latest information, see http://www.librocket.com
 *
 * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 */

#ifndef ROCKETCORERENDERINTERFACE_H
#define ROCKETCORERENDERINTERFACE_H

#include <Rocket/Core/ReferenceCountable.h>
#include <Rocket/Core/Header.h>
#include <Rocket/Core/Texture.h>
#include <Rocket/Core/Vertex.h>

namespace Rocket {
namespace Core {

class Context;

/**
	The abstract base class for application-specific rendering implementation. Your application must provide a concrete
	implementation of this class and install it through Core::SetRenderInterface() in order for anything to be rendered.

	@author Peter Curry
 */

class ROCKETCORE_API RenderInterface : public ReferenceCountable
{
public:
	RenderInterface();
	virtual ~RenderInterface();

	/// Called by Rocket when it wants to render geometry that the application does not wish to optimise. Note that
	/// Rocket renders everything as triangles.
	/// @param[in] vertices The geometry's vertex data.
	/// @param[in] num_vertices The number of vertices passed to the function.
	/// @param[in] indices The geometry's index data.
	/// @param[in] num_indices The number of indices passed to the function. This will always be a multiple of three.
	/// @param[in] texture The texture to be applied to the geometry. This may be NULL, in which case the geometry is untextured.
	/// @param[in] translation The translation to apply to the geometry.
	virtual void RenderGeometry(Vertex* vertices, int num_vertices, int* indices, int num_indices, TextureHandle texture, const Vector2f& translation) = 0;

	/// Called by Rocket when it wants to compile geometry it believes will be static for the forseeable future.
	/// If supported, this should be return a pointer to an optimised, application-specific version of the data. If
	/// not, do not override the function or return NULL; the simpler RenderGeometry() will be called instead.
	/// @param[in] vertices The geometry's vertex data.
	/// @param[in] num_vertices The number of vertices passed to the function.
	/// @param[in] indices The geometry's index data.
	/// @param[in] num_indices The number of indices passed to the function. This will always be a multiple of three.
	/// @param[in] texture The texture to be applied to the geometry. This may be NULL, in which case the geometry is untextured.
	/// @return The application-specific compiled geometry. Compiled geometry will be stored and rendered using RenderCompiledGeometry() in future calls, and released with ReleaseCompiledGeometry() when it is no longer needed.
	virtual CompiledGeometryHandle CompileGeometry(Vertex* vertices, int num_vertices, int* indices, int num_indices, TextureHandle texture);
	/// Called by Rocket when it wants to render application-compiled geometry.
	/// @param[in] geometry The application-specific compiled geometry to render.
	/// @param[in] translation The translation to apply to the geometry.
	virtual void RenderCompiledGeometry(CompiledGeometryHandle geometry, const Vector2f& translation);
	/// Called by Rocket when it wants to release application-compiled geometry.
	/// @param[in] geometry The application-specific compiled geometry to release.
	virtual void ReleaseCompiledGeometry(CompiledGeometryHandle geometry);

	/// Called by Rocket when it wants to enable or disable scissoring to clip content.
	/// @param[in] enable True if scissoring is to enabled, false if it is to be disabled.
	virtual void EnableScissorRegion(bool enable) = 0;
	/// Called by Rocket when it wants to change the scissor region.
	/// @param[in] x The left-most pixel to be rendered. All pixels to the left of this should be clipped.
	/// @param[in] y The top-most pixel to be rendered. All pixels to the top of this should be clipped.
	/// @param[in] width The width of the scissored region. All pixels to the right of (x + width) should be clipped.
	/// @param[in] height The height of the scissored region. All pixels to below (y + height) should be clipped.
	virtual void SetScissorRegion(int x, int y, int width, int height) = 0;

	/// Called by Rocket when a texture is required by the library.
	/// @param[out] texture_handle The handle to write the texture handle for the loaded texture to.
	/// @param[out] texture_dimensions The variable to write the dimensions of the loaded texture.
	/// @param[in] source The application-defined image source, joined with the path of the referencing document.
	/// @return True if the load attempt succeeded and the handle and dimensions are valid, false if not.
	virtual bool LoadTexture(TextureHandle& texture_handle, Vector2i& texture_dimensions, const String& source);
	/// Called by Rocket when a texture is required to be built from an internally-generated sequence of pixels.
	/// @param[out] texture_handle The handle to write the texture handle for the generated texture to.
	/// @param[in] source The raw 8-bit texture data. Each pixel is made up of four 8-bit values, indicating red, green, blue and alpha in that order.
	/// @param[in] source_dimensions The dimensions, in pixels, of the source data.
	/// @return True if the texture generation succeeded and the handle is valid, false if not.
	virtual bool GenerateTexture(TextureHandle& texture_handle, const byte* source, const Vector2i& source_dimensions);
	/// Called by Rocket when a loaded texture is no longer required.
	/// @param texture The texture handle to release.
	virtual void ReleaseTexture(TextureHandle texture);

	/// Returns the native horizontal texel offset for the renderer.
	/// @return The renderer's horizontal texel offset. The default implementation returns 0.
	virtual float GetHorizontalTexelOffset();
	/// Returns the native vertical texel offset for the renderer.
	/// @return The renderer's vertical texel offset. The default implementation returns 0.
	virtual float GetVerticalTexelOffset();

	/// Returns the number of pixels per inch.
	/// @returns The number of pixels per inch. The default implementation returns 100.
	virtual float GetPixelsPerInch();

	/// Called when this render interface is released.
	virtual void Release();

	/// Get the context currently being rendered. This is only valid during RenderGeometry,
	/// CompileGeometry, RenderCompiledGeometry, EnableScissorRegion and SetScissorRegion.
	Context* GetContext() const;

protected:
	virtual void OnReferenceDeactivate();

private:
	Context* context;

	friend class Context;
};

}
}

#endif
