/*
 * This source file is part of libRocket, the HTML/CSS Interface Middleware
 *
 * For the latest information, see http://www.librocket.com
 *
 * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 */

#ifndef ROCKETINVADERSELEMENTGAME_H
#define ROCKETINVADERSELEMENTGAME_H

#include <Rocket/Core/Element.h>
#include <Rocket/Core/EventListener.h>

class Game;

/**
	@author Peter Curry
 */

class ElementGame : public Rocket::Core::Element, public Rocket::Core::EventListener
{
public:
	ElementGame(const Rocket::Core::String& tag);
	virtual ~ElementGame();

	/// Initialises the python interface and registers the serialiser
	static void InitialisePythonInterface();

	/// Intercepts and handles key events.
	void ProcessEvent(Rocket::Core::Event& event);

	/// Receive notifications when child elements are added
	/// This will only get called when we're added to the tree,
	/// which allows us to bind to onload
	void OnChildAdd(Rocket::Core::Element* element);

protected:
	/// Updates the game.
	virtual void OnUpdate();
	/// Renders the game.
	virtual void OnRender();

private:
	Game* game;
};

#endif
