#ifndef RENDERINTERFACEDIRECTX_H #define RENDERINTERFACEDIRECTX_H #include #include #include /** A sample render interface for Rocket into DirectX 10. TODO: 1) Constant Buffers for variables @author Brian McDonald */ class RenderInterfaceDirectX10 : public Rocket::Core::RenderInterface { public: RenderInterfaceDirectX10(ID3D10Device * pD3D10Device,float screenWidth,float screenHeight); virtual ~RenderInterfaceDirectX10(); /// Called by Rocket when it wants to render geometry that it does not wish to optimise. virtual void RenderGeometry(Rocket::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rocket::Core::TextureHandle texture, const Rocket::Core::Vector2f& translation); /// Called by Rocket when it wants to compile geometry it believes will be static for the forseeable future. virtual Rocket::Core::CompiledGeometryHandle CompileGeometry(Rocket::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rocket::Core::TextureHandle texture); /// Called by Rocket when it wants to render application-compiled geometry. virtual void RenderCompiledGeometry(Rocket::Core::CompiledGeometryHandle geometry, const Rocket::Core::Vector2f& translation); /// Called by Rocket when it wants to release application-compiled geometry. virtual void ReleaseCompiledGeometry(Rocket::Core::CompiledGeometryHandle geometry); /// Called by Rocket when it wants to enable or disable scissoring to clip content. virtual void EnableScissorRegion(bool enable); /// Called by Rocket when it wants to change the scissor region. virtual void SetScissorRegion(int x, int y, int width, int height); /// Called by Rocket when a texture is required by the library. virtual bool LoadTexture(Rocket::Core::TextureHandle& texture_handle, Rocket::Core::Vector2i& texture_dimensions, const Rocket::Core::String& source); /// Called by Rocket when a texture is required to be built from an internally-generated sequence of pixels. virtual bool GenerateTexture(Rocket::Core::TextureHandle& texture_handle, const byte* source, const Rocket::Core::Vector2i& source_dimensions); /// Called by Rocket when a loaded texture is no longer required. virtual void ReleaseTexture(Rocket::Core::TextureHandle texture_handle); /// Returns the native horizontal texel offset for the renderer. float GetHorizontalTexelOffset(); /// Returns the native vertical texel offset for the renderer. float GetVerticalTexelOffset(); void setupEffect(); private: //The D3D 10 Device ID3D10Device * m_pD3D10Device; //The Effect we are using to render GUI ID3D10Effect * m_pEffect; //The Current technique ID3D10EffectTechnique* m_pTechnique; //The Vertex Layout ID3D10InputLayout* m_pVertexLayout; //Effect varibales, used to send variables to the effect ID3D10EffectMatrixVariable * m_pProjectionMatrixVariable; ID3D10EffectMatrixVariable * m_pWorldMatrixVariable; ID3D10EffectShaderResourceVariable *m_pDiffuseTextureVariable; //Matrices D3DXMATRIX m_matProjection; D3DXMATRIX m_matWorld; //Renderstate Blocks ID3D10RasterizerState *m_pScissorTestEnable; ID3D10RasterizerState *m_pScissorTestDisable; //Holds if we have enabled scissor test bool m_ScissorEnabled; }; #endif