/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include #include #include #include Rocket::Core::Context* context = NULL; void GameLoop() { glClear(GL_COLOR_BUFFER_BIT); context->Update(); context->Render(); Shell::FlipBuffers(); } #if defined ROCKET_PLATFORM_WIN32 #include int APIENTRY WinMain(HINSTANCE ROCKET_UNUSED(instance_handle), HINSTANCE ROCKET_UNUSED(previous_instance_handle), char* ROCKET_UNUSED(command_line), int ROCKET_UNUSED(command_show)) #else int main(int ROCKET_UNUSED(argc), char** ROCKET_UNUSED(argv)) #endif { // Generic OS initialisation, creates a window and attaches OpenGL. if (!Shell::Initialise("../Samples/basic/loaddocument/") || !Shell::OpenWindow("Load Document Sample", true)) { Shell::Shutdown(); return -1; } // Rocket initialisation. ShellRenderInterfaceOpenGL opengl_renderer; Rocket::Core::SetRenderInterface(&opengl_renderer); ShellSystemInterface system_interface; Rocket::Core::SetSystemInterface(&system_interface); Rocket::Core::Initialise(); // Create the main Rocket context and set it on the shell's input layer. context = Rocket::Core::CreateContext("main", Rocket::Core::Vector2i(1024, 768)); if (context == NULL) { Rocket::Core::Shutdown(); Shell::Shutdown(); return -1; } Rocket::Debugger::Initialise(context); Input::SetContext(context); Shell::LoadFonts("../../assets/"); // Load and show the demo document. Rocket::Core::ElementDocument* document = context->LoadDocument("../../assets/demo.rml"); if (document != NULL) { document->Show(); document->RemoveReference(); } Shell::EventLoop(GameLoop); // Shutdown Rocket. context->RemoveReference(); Rocket::Core::Shutdown(); Shell::CloseWindow(); Shell::Shutdown(); return 0; }