/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef ROCKETCORELUAVECTOR2F_H #define ROCKETCORELUAVECTOR2F_H /* Declares Vector2f in the Lua global namespace. It implements the below (examples using Lua syntax) : Vector2f.new(float,float) creates a new Vector2f, and gets deleted when Lua garbage collects everything after this will assume that you have a local variable named 'vect', declared something similar to local vect = Vector2f.new(3.5,2.3) operators (the types that it can operate on are on the right): vect * float vect / float vect + Vector2f vect - Vector2f vect == Vector2f methods: float var = vect:DotProduct(Vector2f) Vector2f var = vect:Normalise() Vector2f var = vect:Rotate(float) get and set attributes: vect.x vect.y get attributes: vect.magnitude */ #include #include #include using Rocket::Core::Vector2f; namespace Rocket { namespace Core { namespace Lua { template<> void ExtraInit(lua_State* L, int metatable_index); int Vector2fnew(lua_State* L); int Vector2f__mul(lua_State* L); int Vector2f__div(lua_State* L); int Vector2f__add(lua_State* L); int Vector2f__sub(lua_State* L); int Vector2f__eq(lua_State* L); int Vector2fDotProduct(lua_State* L, Vector2f* obj); int Vector2fNormalise(lua_State* L, Vector2f* obj); int Vector2fRotate(lua_State* L, Vector2f* obj); int Vector2fGetAttrx(lua_State*L); int Vector2fGetAttry(lua_State*L); int Vector2fGetAttrmagnitude(lua_State*L); int Vector2fSetAttrx(lua_State*L); int Vector2fSetAttry(lua_State*L); RegType Vector2fMethods[]; luaL_reg Vector2fGetters[]; luaL_reg Vector2fSetters[]; LUATYPEDECLARE(Vector2f) } } } #endif