/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "ElementText.h" #include "Element.h" #include namespace Rocket { namespace Core { namespace Lua { template<> void ExtraInit(lua_State* L, int metatable_index) { //inherit from Element ExtraInit(L,metatable_index); LuaType::_regfunctions(L,metatable_index,metatable_index-1); AddTypeToElementAsTable(L); } int ElementTextGetAttrtext(lua_State* L) { ElementText* obj = LuaType::check(L, 1); LUACHECKOBJ(obj); String temp; lua_pushstring(L,obj->GetText().ToUTF8(temp).CString()); return 1; } int ElementTextSetAttrtext(lua_State* L) { ElementText* obj = LuaType::check(L, 1); LUACHECKOBJ(obj); const char* text = luaL_checkstring(L,2); obj->SetText(text); return 0; } RegType ElementTextMethods[] = { { NULL, NULL }, }; luaL_Reg ElementTextGetters[] = { LUAGETTER(ElementText,text) { NULL, NULL }, }; luaL_Reg ElementTextSetters[] = { LUASETTER(ElementText,text) { NULL, NULL }, }; LUACORETYPEDEFINE(ElementText,true) } } }