/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "PythonInterface.h" #include #include "GameDetails.h" #include "ElementGame.h" #include "HighScores.h" void SubmitHighScore() { int score = GameDetails::GetScore(); if (score > 0) { // Submit the score the player just got to the high scores chart. HighScores::SubmitScore(GameDetails::GetDefenderColour(), GameDetails::GetWave(), GameDetails::GetScore()); // Reset the score so the chart won't get confused next time we enter. GameDetails::ResetScore(); } } BOOST_PYTHON_MODULE(game) { python::def("Shutdown", &Shell::RequestExit); python::def("SetPaused", &GameDetails::SetPaused); python::def("SetDifficulty", &GameDetails::SetDifficulty); python::def("SetDefenderColour", &GameDetails::SetDefenderColour); python::def("SubmitHighScore", &SubmitHighScore); python::def("SetHighScoreName", &HighScores::SubmitName); python::enum_("difficulty") .value("HARD", GameDetails::HARD) .value("EASY", GameDetails::EASY) ; ElementGame::InitialisePythonInterface(); } PythonInterface::PythonInterface() { } PythonInterface::~PythonInterface() { } bool PythonInterface::Initialise(const char* path) { // Initialise Python. Py_Initialize(); // Setup the Python search path. const char* python_path = Py_GetPath(); char buffer[1024]; snprintf(buffer, 1024, "%s%s%s", path, PATH_SEPARATOR, python_path); buffer[1023] = '\0'; PySys_SetPath(buffer); // Import Rocket. if (!Import("rocket")) return false; // Define our game specific interface. initgame(); return true; } void PythonInterface::Shutdown() { Py_Finalize(); } bool PythonInterface::Import(const Rocket::Core::String& name) { PyObject* module = PyImport_ImportModule(name.CString()); if (!module) { PrintError(true); return false; } Py_DECREF(module); return true; } // Print the pending python error to stderr, optionally clearing it void PythonInterface::PrintError(bool clear_error) { // Print the error and restore it to the caller PyObject *type, *value, *traceback; PyErr_Fetch(&type, &value, &traceback); Py_XINCREF(type); Py_XINCREF(value); Py_XINCREF(traceback); PyErr_Restore(type, value, traceback); PyErr_Print(); if (!clear_error) PyErr_Restore(type, value, traceback); }