#include "precompiled.h" #include "ContextDocumentsProxy.h" #include namespace Rocket { namespace Core { namespace Lua { typedef Rocket::Core::ElementDocument Document; int ContextDocumentsProxy__index(lua_State* L) { /*the table obj and the missing key are currently on the stack(index 1 & 2) as defined by the Lua language*/ int type = lua_type(L,2); if(type == LUA_TNUMBER || type == LUA_TSTRING) //only valid key types { ContextDocumentsProxy* proxy = LuaType::check(L,1); Document* ret = NULL; if(type == LUA_TSTRING) ret = proxy->owner->GetDocument(luaL_checkstring(L,2)); else ret = proxy->owner->GetDocument(luaL_checkint(L,2)); LuaType::push(L,ret,false); return 1; } else return LuaType::index(L); } //method int ContextDocumentsProxyGetTable(lua_State* L, ContextDocumentsProxy* obj) { Context* cont = obj->owner; Element* root = cont->GetRootElement(); lua_newtable(L); int tableindex = lua_gettop(L); for(int i = 0; i < root->GetNumChildren(); i++) { Document* doc = root->GetChild(i)->GetOwnerDocument(); if(doc == NULL) continue; LuaType::push(L,doc); lua_pushvalue(L,-1); //put it on the stack twice, since we assign it to //both a string and integer index lua_setfield(L, tableindex,doc->GetId().CString()); lua_rawseti(L,tableindex,i); } lua_settop(L,tableindex); //to make sure return 1; } RegType ContextDocumentsProxyMethods[] = { LUAMETHOD(ContextDocumentsProxy,GetTable) { NULL, NULL }, }; luaL_reg ContextDocumentsProxyGetters[] = { { NULL, NULL }, }; luaL_reg ContextDocumentsProxySetters[] = { { NULL, NULL }, }; } } }