/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "ElementDataGrid.h" #include #include using Rocket::Controls::ElementDataGridRow; namespace Rocket { namespace Core { namespace Lua { //methods int ElementDataGridAddColumn(lua_State* L, ElementDataGrid* obj) { LUACHECKOBJ(obj); const char* fields = luaL_checkstring(L,1); const char* formatter = luaL_checkstring(L,2); float width = (float)luaL_checknumber(L,3); const char* rml = luaL_checkstring(L,4); obj->AddColumn(fields,formatter,width,rml); return 0; } int ElementDataGridSetDataSource(lua_State* L, ElementDataGrid* obj) { LUACHECKOBJ(obj); const char* source = luaL_checkstring(L,1); obj->SetDataSource(source); return 0; } //getter int ElementDataGridGetAttrrows(lua_State* L) { ElementDataGrid* obj = LuaType::check(L,1); LUACHECKOBJ(obj); lua_newtable(L); int tbl = lua_gettop(L); int numrows = obj->GetNumRows(); ElementDataGridRow* row; for(int i = 0; i < numrows; i++) { row = obj->GetRow(i); LuaType::push(L,row,false); lua_rawseti(L,tbl,i); } return 1; } RegType ElementDataGridMethods[] = { LUAMETHOD(ElementDataGrid,AddColumn) LUAMETHOD(ElementDataGrid,SetDataSource) { NULL, NULL }, }; luaL_reg ElementDataGridGetters[] = { LUAGETTER(ElementDataGrid,rows) { NULL, NULL }, }; luaL_reg ElementDataGridSetters[] = { { NULL, NULL }, }; /* template<> const char* GetTClassName() { return "ElementDataGrid"; } template<> RegType* GetMethodTable() { return ElementDataGridMethods; } template<> luaL_reg* GetAttrTable() { return ElementDataGridGetters; } template<> luaL_reg* SetAttrTable() { return ElementDataGridSetters; } */ } } }