/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include #include #include #include #include #include #include "LuaDocumentElementInstancer.h" #include #include "LuaEventListenerInstancer.h" #include "Rocket.h" //the types I made #include "ContextDocumentsProxy.h" #include "EventParametersProxy.h" #include "ElementAttributesProxy.h" #include "Log.h" #include "Element.h" #include "ElementStyleProxy.h" #include "Document.h" #include "Colourb.h" #include "Colourf.h" #include "Vector2f.h" #include "Vector2i.h" #include "Context.h" #include "Event.h" #include "ElementInstancer.h" #include "ElementChildNodesProxy.h" #include "ElementText.h" #include "GlobalLuaFunctions.h" #include "RocketContextsProxy.h" namespace Rocket { namespace Core { namespace Lua { lua_State* Interpreter::_L = NULL; //typedefs for nicer Lua names typedef Rocket::Core::ElementDocument Document; void Interpreter::Startup() { if(_L == NULL) { Log::Message(Log::LT_INFO, "Loading Lua interpreter"); _L = luaL_newstate(); luaL_openlibs(_L); } RegisterCoreTypes(_L); } void Interpreter::RegisterCoreTypes(lua_State* L) { LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); //things that inherit from Element LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); //Proxy tables LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); LuaType::Register(L); OverrideLuaGlobalFunctions(L); //push the global variable "rocket" to use the "Rocket" methods LuaRocketPushrocketGlobal(L); } void Interpreter::LoadFile(const String& file) { //use the file interface to get the contents of the script Rocket::Core::FileInterface* file_interface = Rocket::Core::GetFileInterface(); Rocket::Core::FileHandle handle = file_interface->Open(file); if(handle == 0) { lua_pushfstring(_L, "LoadFile: Unable to open file: %s", file.CString()); Report(_L); return; } size_t size = file_interface->Length(handle); if(size == 0) { lua_pushfstring(_L, "LoadFile: File is 0 bytes in size: %s", file.CString()); Report(_L); return; } char* file_contents = new char[size]; file_interface->Read(file_contents,size,handle); file_interface->Close(handle); if(luaL_loadbuffer(_L,file_contents,size,file.CString()) != 0) Report(_L); else //if there were no errors loading, then the compiled function is on the top of the stack { if(lua_pcall(_L,0,0,0) != 0) Report(_L); } delete[] file_contents; } void Interpreter::DoString(const Rocket::Core::String& code, const Rocket::Core::String& name) { if(luaL_loadbuffer(_L,code.CString(),code.Length(), name.CString()) != 0) Report(_L); else { if(lua_pcall(_L,0,0,0) != 0) Report(_L); } } void Interpreter::LoadString(const Rocket::Core::String& code, const Rocket::Core::String& name) { if(luaL_loadbuffer(_L,code.CString(),code.Length(), name.CString()) != 0) Report(_L); } void Interpreter::BeginCall(int funRef) { lua_settop(_L,0); //empty stack //lua_getref(_L,funRef); lua_rawgeti(_L, LUA_REGISTRYINDEX, (int)funRef); } bool Interpreter::ExecuteCall(int params, int res) { bool ret = true; int top = lua_gettop(_L); if(lua_type(_L,top-params) != LUA_TFUNCTION) { ret = false; //stack cleanup if(params > 0) { for(int i = top; i >= (top-params); i--) { if(!lua_isnone(_L,i)) lua_remove(_L,i); } } } else { if(lua_pcall(_L,params,res,0) != 0) { Report(_L); ret = false; } } return ret; } void Interpreter::EndCall(int res) { //stack cleanup for(int i = res; i > 0; i--) { if(!lua_isnone(_L,res)) lua_remove(_L,res); } } lua_State* Interpreter::GetLuaState() { return _L; } //From Plugin int Interpreter::GetEventClasses() { return EVT_BASIC; } void Interpreter::OnInitialise() { Startup(); Factory::RegisterElementInstancer("body",new LuaDocumentElementInstancer())->RemoveReference(); Factory::RegisterEventListenerInstancer(new LuaEventListenerInstancer())->RemoveReference(); } void Interpreter::OnShutdown() { } void Interpreter::Initialise() { Rocket::Core::Lua::Interpreter::Initialise(NULL); } void Interpreter::Initialise(lua_State *luaStatePointer) { Interpreter *iPtr = new Interpreter(); iPtr->_L = luaStatePointer; Rocket::Core::RegisterPlugin(iPtr); } void Interpreter::Shutdown() { lua_close(_L); } } } }