/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "DecoratorTiled.h" #include "../../Include/Rocket/Core.h" namespace Rocket { namespace Core { DecoratorTiled::DecoratorTiled() { } DecoratorTiled::~DecoratorTiled() { } static Vector2f oriented_texcoords[6][2] = {{Vector2f(0, 0), Vector2f(1, 1)}, {Vector2f(0, 1), Vector2f(1, 0)}, {Vector2f(1, 1), Vector2f(0, 0)}, {Vector2f(1, 0), Vector2f(0, 1)}, {Vector2f(1, 0), Vector2f(0, 1)}, {Vector2f(0, 1), Vector2f(1, 0)}}; DecoratorTiled::Tile::Tile() { texture_index = -1; repeat_mode = STRETCH; orientation = ROTATE_0_CW; texcoords[0].x = 0; texcoords[0].y = 0; texcoords[1].x = 1; texcoords[1].y = 1; texcoords_absolute[0][0] = false; texcoords_absolute[0][1] = false; texcoords_absolute[1][0] = false; texcoords_absolute[1][1] = false; } // Calculates the tile's dimensions from the texture and texture coordinates. void DecoratorTiled::Tile::CalculateDimensions(Element* element, const Texture& texture) { RenderInterface* render_interface = element->GetRenderInterface(); TileDataMap::iterator data_iterator = data.find(render_interface); if (data_iterator == data.end()) { TileData new_data; Vector2i texture_dimensions = texture.GetDimensions(render_interface); for (int i = 0; i < 2; i++) { new_data.texcoords[i] = texcoords[i]; if (texcoords_absolute[i][0] && texture_dimensions.x > 0) new_data.texcoords[i].x /= texture_dimensions.x; if (texcoords_absolute[i][1] && texture_dimensions.y > 0) new_data.texcoords[i].y /= texture_dimensions.y; } new_data.dimensions.x = Math::AbsoluteValue((new_data.texcoords[1].x * texture_dimensions.x) - (new_data.texcoords[0].x * texture_dimensions.x)); new_data.dimensions.y = Math::AbsoluteValue((new_data.texcoords[1].y * texture_dimensions.y) - (new_data.texcoords[0].y * texture_dimensions.y)); data[render_interface] = new_data; } } // Get this tile's dimensions. Vector2f DecoratorTiled::Tile::GetDimensions(Element* element) { RenderInterface* render_interface = element->GetRenderInterface(); TileDataMap::iterator data_iterator = data.find(render_interface); if (data_iterator == data.end()) return Vector2f(0, 0); return data_iterator->second.dimensions; } // Generates geometry to render this tile across a surface. void DecoratorTiled::Tile::GenerateGeometry(std::vector< Vertex >& vertices, std::vector< int >& indices, Element* element, const Vector2f& surface_origin, const Vector2f& surface_dimensions, const Vector2f& tile_dimensions) const { RenderInterface* render_interface = element->GetRenderInterface(); const Property* element_colour = element->GetProperty(COLOR); Colourb quad_colour = Colourb(255, 255, 255); if (element_colour) quad_colour = element_colour->Get(); TileDataMap::iterator data_iterator = data.find(render_interface); if (data_iterator == data.end()) return; const TileData& data = data_iterator->second; int num_tiles[2]; Vector2f final_tile_dimensions; // Generate the oriented texture coordinates for the tiles. Vector2f scaled_texcoords[3]; for (int i = 0; i < 2; i++) { scaled_texcoords[i].x = data.texcoords[0].x + oriented_texcoords[orientation][i].x * (data.texcoords[1].x - data.texcoords[0].x); scaled_texcoords[i].y = data.texcoords[0].y + oriented_texcoords[orientation][i].y * (data.texcoords[1].y - data.texcoords[0].y); } scaled_texcoords[2] = scaled_texcoords[1]; // Resize the dimensions (if necessary) to fit this tile's repeat mode. for (int i = 0; i < 2; i++) { if (surface_dimensions[i] <= 0) num_tiles[i] = 0; else { switch (repeat_mode) { // If the tile is stretched, we only need one quad. case STRETCH: { num_tiles[i] = 1; final_tile_dimensions[i] = surface_dimensions[i]; } break; // If the tile is clamped, we only need one quad if the surface is smaller than the tile, or two if it's // larger (to take the last stretched pixel). case CLAMP_STRETCH: case CLAMP_TRUNCATE: { num_tiles[i] = surface_dimensions[i] > tile_dimensions[i] ? 2 : 1; if (num_tiles[i] == 1) { final_tile_dimensions[i] = surface_dimensions[i]; if (repeat_mode == CLAMP_TRUNCATE) scaled_texcoords[1][i] -= (scaled_texcoords[1][i] - scaled_texcoords[0][i]) * (1.0f - (final_tile_dimensions[i] / tile_dimensions[i])); } else final_tile_dimensions[i] = surface_dimensions[i] - tile_dimensions[i]; } break; case REPEAT_STRETCH: case REPEAT_TRUNCATE: { num_tiles[i] = Math::RealToInteger((surface_dimensions[i] + (tile_dimensions[i] - 1)) / tile_dimensions[i]); num_tiles[i] = Math::Max(0, num_tiles[i]); final_tile_dimensions[i] = surface_dimensions[i] - (num_tiles[i] - 1) * tile_dimensions[i]; if (final_tile_dimensions[i] <= 0) final_tile_dimensions[i] = tile_dimensions[i]; if (repeat_mode == REPEAT_TRUNCATE) scaled_texcoords[2][i] -= (scaled_texcoords[1][i] - scaled_texcoords[0][i]) * (1.0f - (final_tile_dimensions[i] / tile_dimensions[i])); } break; } } } // If any of the axes are zero or below, then we have a zero surface area and nothing to render. if (num_tiles[0] <= 0 || num_tiles[1] <= 0) return; // Resize the vertex and index arrays to fit the new geometry. int index_offset = (int) vertices.size(); vertices.resize(vertices.size() + num_tiles[0] * num_tiles[1] * 4); Vertex* new_vertices = &vertices[0] + index_offset; size_t num_indices = indices.size(); indices.resize(indices.size() + num_tiles[0] * num_tiles[1] * 6); int* new_indices = &indices[0] + num_indices; // Generate the vertices for the tiled surface. for (int y = 0; y < num_tiles[1]; y++) { Vector2f tile_position; tile_position.y = surface_origin.y + (float) tile_dimensions.y * y; Vector2f tile_size; tile_size.y = (float) (y < num_tiles[1] - 1 ? data.dimensions.y : final_tile_dimensions.y); // Squish the texture coordinates in the y if we're clamping and this is the last in a double-tile. Vector2f tile_texcoords[2]; if (num_tiles[1] == 2 && y == 1 && (repeat_mode == CLAMP_STRETCH || repeat_mode == CLAMP_TRUNCATE)) { tile_texcoords[0].y = scaled_texcoords[1].y; tile_texcoords[1].y = scaled_texcoords[1].y; } else { tile_texcoords[0].y = scaled_texcoords[0].y; // The last tile might have truncated texture coords if (y == num_tiles[1] - 1) tile_texcoords[1].y = scaled_texcoords[2].y; else tile_texcoords[1].y = scaled_texcoords[1].y; } for (int x = 0; x < num_tiles[0]; x++) { // Squish the texture coordinates in the x if we're clamping and this is the last in a double-tile. if (num_tiles[0] == 2 && x == 1 && (repeat_mode == CLAMP_STRETCH || repeat_mode == CLAMP_TRUNCATE)) { tile_texcoords[0].x = scaled_texcoords[1].x; tile_texcoords[1].x = scaled_texcoords[1].x; } else { tile_texcoords[0].x = scaled_texcoords[0].x; // The last tile might have truncated texture coords if (x == num_tiles[0] - 1) tile_texcoords[1].x = scaled_texcoords[2].x; else tile_texcoords[1].x = scaled_texcoords[1].x; } tile_position.x = surface_origin.x + (float) tile_dimensions.x * x; tile_size.x = (float) (x < num_tiles[0] - 1 ? tile_dimensions.x : final_tile_dimensions.x); GeometryUtilities::GenerateQuad(new_vertices, new_indices, tile_position, tile_size, quad_colour, tile_texcoords[0], tile_texcoords[1], index_offset); new_vertices += 4; new_indices += 6; index_offset += 4; } } } // Scales a tile dimensions by a fixed value along one axis. void DecoratorTiled::ScaleTileDimensions(Vector2f& tile_dimensions, float axis_value, int axis) { if (tile_dimensions[axis] != axis_value) { tile_dimensions[1 - axis] = tile_dimensions[1 - axis] * (axis_value / tile_dimensions[axis]); tile_dimensions[axis] = axis_value; } } } }