/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "ElementTabSet.h" #include #include namespace Rocket { namespace Controls { namespace Lua { //methods int ElementTabSetSetPanel(lua_State* L, ElementTabSet* obj) { LUACHECKOBJ(obj); int index = luaL_checkinteger(L,1); const char* rml = luaL_checkstring(L,2); obj->SetPanel(index,rml); return 0; } int ElementTabSetSetTab(lua_State* L, ElementTabSet* obj) { LUACHECKOBJ(obj); int index = luaL_checkinteger(L,1); const char* rml = luaL_checkstring(L,2); obj->SetTab(index,rml); return 0; } //getters int ElementTabSetGetAttractive_tab(lua_State* L) { ElementTabSet* obj = LuaType::check(L,1); LUACHECKOBJ(obj); int tab = obj->GetActiveTab(); lua_pushinteger(L,tab); return 1; } int ElementTabSetGetAttrnum_tabs(lua_State* L) { ElementTabSet* obj = LuaType::check(L,1); LUACHECKOBJ(obj); int num = obj->GetNumTabs(); lua_pushinteger(L,num); return 1; } //setter int ElementTabSetSetAttractive_tab(lua_State* L) { ElementTabSet* obj = LuaType::check(L,1); LUACHECKOBJ(obj); int tab = luaL_checkinteger(L,2); obj->SetActiveTab(tab); return 0; } Rocket::Core::Lua::RegType ElementTabSetMethods[] = { LUAMETHOD(ElementTabSet,SetPanel) LUAMETHOD(ElementTabSet,SetTab) { NULL, NULL }, }; luaL_Reg ElementTabSetGetters[] = { LUAGETTER(ElementTabSet,active_tab) LUAGETTER(ElementTabSet,num_tabs) { NULL, NULL }, }; luaL_Reg ElementTabSetSetters[] = { LUASETTER(ElementTabSet,active_tab) { NULL, NULL }, }; } } } namespace Rocket { namespace Core { namespace Lua { //this will be used to "inherit" from Element template<> void ExtraInit(lua_State* L, int metatable_index) { ExtraInit(L,metatable_index); LuaType::_regfunctions(L,metatable_index,metatable_index-1); AddTypeToElementAsTable(L); } using Rocket::Controls::ElementTabSet; LUACONTROLSTYPEDEFINE(ElementTabSet,true) } } }