/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "InputType.h" #include namespace Rocket { namespace Controls { InputType::InputType(ElementFormControlInput* element) : element(element) { } InputType::~InputType() { } // Returns a string representation of the current value of the form control. Rocket::Core::String InputType::GetValue() const { return element->GetAttribute< Rocket::Core::String >("value", ""); } // Returns if this value should be submitted with the form. bool InputType::IsSubmitted() { return true; } // Called every update from the host element. void InputType::OnUpdate() { } // Called every render from the host element. void InputType::OnRender() { } // Checks for necessary functional changes in the control as a result of changed attributes. bool InputType::OnAttributeChange(const Core::AttributeNameList& ROCKET_UNUSED(changed_attributes)) { return true; } // Called when properties on the control are changed. void InputType::OnPropertyChange(const Core::PropertyNameList& ROCKET_UNUSED(changed_properties)) { } // Called when the element is added into a hierarchy. void InputType::OnChildAdd() { } // Called when the element is removed from a hierarchy. void InputType::OnChildRemove() { } } }