/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef ROCKETCOREDECORATOR_H #define ROCKETCOREDECORATOR_H #include "ReferenceCountable.h" #include #include "Header.h" #include "Texture.h" #include "Types.h" namespace Rocket { namespace Core { class DecoratorInstancer; class Element; class PropertyDictionary; class Property; struct Texture; class TextureResource; /** The abstract base class for any visual object that can be attached to any element. @author Peter Curry */ class ROCKETCORE_API Decorator : public ReferenceCountable { public: Decorator(); virtual ~Decorator(); /// Called on a decorator to generate any required per-element data for a newly decorated element. /// @param[in] element The newly decorated element. /// @return A handle to a decorator-defined data handle, or NULL if none is needed for the element. virtual DecoratorDataHandle GenerateElementData(Element* element) = 0; /// Called to release element data generated by this decorator. /// @param[in] element_data The element data handle to release. virtual void ReleaseElementData(DecoratorDataHandle element_data) = 0; /// Sets the z-index of the decorator. A decorator with a higher z-index will be rendered after a decorator /// with a lower z-index. By default, all decorators have a z-index of 0. /// @param[in] z-index The new z-index of the decorator. void SetZIndex(float z_index); /// Returns the decorator's z-index. /// @return The z-index of the decorator. float GetZIndex() const; /// Sets the specificity of the decorator. /// @param[in] specificity The specificity of the decorator. void SetSpecificity(int specificity); /// Returns the specificity of the decorator. This is used when multiple pseudo-classes are active on an /// element, each with similarly-named decorators. /// @return The specificity of the decorator. int GetSpecificity() const; /// Called to render the decorator on an element. /// @param[in] element The element to render the decorator on. /// @param[in] element_data The handle to the data generated by the decorator for the element. virtual void RenderElement(Element* element, DecoratorDataHandle element_data) = 0; /// Value specifying an invalid or non-existent Decorator data handle. static const DecoratorDataHandle INVALID_DECORATORDATAHANDLE = 0; protected: /// Releases the decorator through its instancer. virtual void OnReferenceDeactivate(); /// Attempts to load a texture into the list of textures in use by the decorator. /// @param[in] texture_name The name of the texture to load. /// @param[in] rcss_path The RCSS file the decorator definition was loaded from; this is used to resolve relative paths. /// @return The index of the texture if the load was successful, or -1 if the load failed. int LoadTexture(const String& texture_name, const String& rcss_path); /// Returns one of the decorator's previously loaded textures. /// @param[in] index The index of the desired texture. /// @return The texture at the appropriate index, or NULL if the index was invalid. const Texture* GetTexture(int index = 0) const; /// Returns the floating-point value of a numerical property from a dictionary of properties, resolving it /// against a base value if it is a relative property. /// @param[in] properties The user-supplied dictionary of properties. /// @param[in] name The name of the desired property. This must be a numerical property. /// @return The fully-resolved value of the property, or 0 if an error occured. float ResolveProperty(const PropertyDictionary& properties, const String& name, float base_value) const; private: DecoratorInstancer* instancer; // The z-index of this decorator, used to resolve render order when multiple decorators are rendered // simultaneously on the same element. float z_index; // The maximum specificity of the properties used to define the decorator. int specificity; // Stores a list of textures in use by this decorator. std::vector< Texture > textures; friend class Factory; }; } } #endif