/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef ROCKETCOREGEOMETRYUTILITIES_H #define ROCKETCOREGEOMETRYUTILITIES_H #include "Header.h" #include "Types.h" #include "Vertex.h" namespace Rocket { namespace Core { /** A class containing helper functions for rendering geometry. @author Robert Curry */ class ROCKETCORE_API GeometryUtilities { public: /// Generates a quad from a position, size and colour. /// @param[out] vertices An array of at least four vertices that the generated vertex data will be written into. /// @param[out] indices An array of at least six indices that the generated index data will be written into. /// @param[in] origin The origin of the quad to generate. /// @param[in] dimensions The dimensions of the quad to generate. /// @param[in] colour The colour to be assigned to each of the quad's vertices. /// @param[in] index_offset The offset to be added to the generated indices; this should be the number of vertices already in the array. static void GenerateQuad(Vertex* vertices, int* indices, const Vector2f& origin, const Vector2f& dimensions, const Colourb& colour, int index_offset = 0); /// Generates a quad from a position, size, colour and texture coordinates. /// @param[out] vertices An array of at least four vertices that the generated vertex data will be written into. /// @param[out] indices An array of at least six indices that the generated index data will be written into. /// @param[in] origin The origin of the quad to generate. /// @param[in] dimensions The dimensions of the quad to generate. /// @param[in] colour The colour to be assigned to each of the quad's vertices. /// @param[in] top_left_texcoord The texture coordinates at the top-left of the quad. /// @param[in] bottom_right_texcoord The texture coordinates at the bottom-right of the quad. /// @param[in] index_offset The offset to be added to the generated indices; this should be the number of vertices already in the array. static void GenerateQuad(Vertex* vertices, int* indices, const Vector2f& origin, const Vector2f& dimensions, const Colourb& colour, const Vector2f& top_left_texcoord, const Vector2f& bottom_right_texcoord, int index_offset = 0); private: GeometryUtilities(); ~GeometryUtilities(); }; } } #endif