/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef ROCKETCOREPROPERTYDICTIONARY_H #define ROCKETCOREPROPERTYDICTIONARY_H #include "Header.h" #include "Property.h" namespace Rocket { namespace Core { typedef std::map< String, Property > PropertyMap; /** A dictionary to property names to values. @author Peter Curry */ class ROCKETCORE_API PropertyDictionary { public: PropertyDictionary(); ~PropertyDictionary(); /// Sets a property on the dictionary. Any existing property with a similar name will be overwritten. /// @param[in] name The name of the property to add. /// @param[in] property The value of the new property. void SetProperty(const String& name, const Property& property); /// Removes a property from the dictionary, if it exists. /// @param[in] name The name of the property to remove. void RemoveProperty(const String& name); /// Returns the value of the property with the requested name, if one exists. /// @param[in] name The name of the desired property. const Property* GetProperty(const String& name) const; /// Returns the number of properties in the dictionary. /// @return The number of properties in the dictionary. int GetNumProperties() const; /// Returns the map of properties in the dictionary. /// @return The property map. const PropertyMap& GetProperties() const; /// Imports into the dictionary, and optionally defines the specificity of, potentially /// un-specified properties. In the case of name conflicts, the incoming properties will /// overwrite the existing properties if their specificity (or their forced specificity) /// are at least equal. /// @param[in] property_dictionary The properties to import. /// @param[in] specificity The specificity for all incoming properties. If this is not specified, the properties will keep their original specificity. void Import(const PropertyDictionary& property_dictionary, int specificity = -1); /// Merges the contents of another fully-specified property dictionary with this one. /// Properties defined in the new dictionary will overwrite those with the same name as /// appropriate. /// @param[in] property_dictionary The dictionary to merge. /// @param[in] specificity_offset The specificities of all incoming properties will be offset by this value. void Merge(const PropertyDictionary& property_dictionary, int specificity_offset = 0); private: // Sets a property on the dictionary and its specificity if there is no name conflict, or its // specificity (given by the parameter, not read from the property itself) is at least equal to // the specificity of the conflicting property. void SetProperty(const String& name, const Rocket::Core::Property& property, int specificity); PropertyMap properties; }; } } #endif