/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef ROCKETCORETEXTURE_H #define ROCKETCORETEXTURE_H #include "Header.h" #include "Types.h" namespace Rocket { namespace Core { class TextureResource; class RenderInterface; /** Abstraction of a two-dimensional texture image, with an application-specific texture handle. @author Peter Curry */ struct ROCKETCORE_API Texture { public: /// Constructs an unloaded texture with no resource. Texture(); /// Constructs a texture sharing the resource of another. Texture(const Texture&); ~Texture(); /// Attempts to load a texture. /// @param[in] source The name of the texture. /// @param[in] source_path The path of the resource that is requesting the texture (ie, the RCSS file in which it was specified, etc). /// @return True if the texture loaded successfully, false if not. bool Load(const String& source, const String& source_path = ""); /// Returns the texture's source name. This is usually the name of the file the texture was loaded from. /// @return The name of the this texture's source. This will be the empty string if this texture is not loaded. String GetSource() const; /// Returns the texture's handle. /// @param[in] The render interface that is requesting the handle. /// @return The texture's handle. This will be NULL if the texture isn't loaded. TextureHandle GetHandle(RenderInterface* render_interface) const; /// Returns the texture's dimensions. /// @param[in] The render interface that is requesting the dimensions. /// @return The texture's dimensions. This will be (0, 0) if the texture isn't loaded. Vector2i GetDimensions(RenderInterface* render_interface) const; /// Releases this texture's resource (if any), and sets it to another texture's resource. const Texture& operator=(const Texture&); private: TextureResource* resource; }; } } #endif