/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef ROCKETCOREVECTOR2_H #define ROCKETCOREVECTOR2_H #include "Debug.h" #include "Math.h" namespace Rocket { namespace Core { /** Templated class for a generic two-component vector. @author Peter Curry */ template < typename Type > class Vector2 { public: /// Lightweight, non-initialising constructor. inline Vector2(); /// Initialising constructor. /// @param[in] x Initial x-value of the vector. /// @param[in] y Initial y-value of the vector. inline Vector2(Type x, Type y); /// Returns the magnitude of the vector. /// @return The computed magnitude. inline float Magnitude() const; /// Returns the squared magnitude of the vector. /// @return The computed squared magnitude. inline Type SquaredMagnitude() const; /// Generates a normalised vector from this vector. /// @return The normalised vector. inline Vector2 Normalise() const; /// Computes the dot-product between this vector and another. /// @param[in] rhs The other vector to use in the dot-product. /// @return The computed dot-product between the two vectors. inline Type DotProduct(const Vector2& rhs) const; /// Returns this vector rotated around the origin. /// @param[in] theta The angle to rotate by, in radians. /// @return The rotated vector. inline Vector2 Rotate(float theta) const; /// Returns the negation of this vector. /// @return The negation of this vector. inline Vector2 operator-() const; /// Returns the sum of this vector and another. /// @param[in] rhs The vector to add this to. /// @return The sum of the two vectors. inline Vector2 operator+(const Vector2& rhs) const; /// Returns the result of subtracting another vector from this vector. /// @param[in] rhs The vector to subtract from this vector. /// @return The result of the subtraction. inline Vector2 operator-(const Vector2& rhs) const; /// Returns the result of multiplying this vector by a scalar. /// @param[in] rhs The scalar value to multiply by. /// @return The result of the scale. inline Vector2 operator*(Type rhs) const; /// Returns the result of dividing this vector by a scalar. /// @param[in] rhs The scalar value to divide by. /// @return The result of the scale. inline Vector2 operator/(Type rhs) const; /// Adds another vector to this in-place. /// @param[in] rhs The vector to add. /// @return This vector, post-operation. inline Vector2& operator+=(const Vector2& rhs); /// Subtracts another vector from this in-place. /// @param[in] rhs The vector to subtract. /// @return This vector, post-operation. inline Vector2& operator-=(const Vector2& rhs); /// Scales this vector in-place. /// @param[in] rhs The value to scale this vector's components by. /// @return This vector, post-operation. inline Vector2& operator*=(const Type& rhs); /// Scales this vector in-place by the inverse of a value. /// @param[in] rhs The value to divide this vector's components by. /// @return This vector, post-operation. inline Vector2& operator/=(const Type& rhs); /// Equality operator. /// @param[in] rhs The vector to compare this against. /// @return True if the two vectors are equal, false otherwise. inline bool operator==(const Vector2& rhs) const; /// Inequality operator. /// @param[in] rhs The vector to compare this against. /// @return True if the two vectors are not equal, false otherwise. inline bool operator!=(const Vector2& rhs) const; /// Auto-cast operator. /// @return A pointer to the first value. inline operator const Type*() const; /// Constant auto-cast operator. /// @return A constant pointer to the first value. inline operator Type*(); // The components of the vector. Type x; Type y; }; #include "Vector2.inl" } } #endif