/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef ROCKETCOREBITMAPFONTFACELAYER_H #define ROCKETCOREBITMAPFONTFACELAYER_H #include #include #include #include #include #include "../FontFaceLayer.h" namespace Rocket { namespace Core { class TextureLayout; namespace BitmapFont { /** A textured layer stored as part of a font face handle. Each handle will have at least a base layer for the standard font. Further layers can be added to allow to rendering of text effects. @author Peter Curry */ class FontFaceLayer : public Rocket::Core::FontFaceLayer { public: FontFaceLayer(); virtual ~FontFaceLayer(); /// Generates the character and texture data for the layer. /// @param[in] handle The handle generating this layer. /// @param[in] effect The effect to initialise the layer with. /// @param[in] clone The layer to optionally clone geometry and texture data from. /// @param[in] deep_clone If true, the clones geometry will be completely cloned and the effect will have no option to affect even the glyph origins. /// @return True if the layer was generated successfully, false if not. virtual bool Initialise(const FontFaceHandle* handle, FontEffect* effect = NULL, const Rocket::Core::FontFaceLayer* clone = NULL, bool deep_clone = false); /// Generates the texture data for a layer (for the texture database). /// @param[out] texture_data The pointer to be set to the generated texture data. /// @param[out] texture_dimensions The dimensions of the texture. /// @param[in] glyphs The glyphs required by the font face handle. /// @param[in] texture_id The index of the texture within the layer to generate. virtual bool GenerateTexture(const byte*& texture_data, Vector2i& texture_dimensions, int texture_id); }; } } } #endif