/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "FontFaceHandle.h" #include #include "../../Include/Rocket/Core.h" #include "FontFaceLayer.h" #include "TextureLayout.h" namespace Rocket { namespace Core { class FontEffectSort { public: bool operator()(const FontEffect* lhs, const FontEffect* rhs) { return lhs->GetZIndex() < rhs->GetZIndex(); } }; FontFaceHandle::FontFaceHandle() { size = 0; average_advance = 0; x_height = 0; line_height = 0; baseline = 0; underline_position = 0; underline_thickness = 0; base_layer = NULL; } FontFaceHandle::~FontFaceHandle() { for (FontGlyphList::iterator i = glyphs.begin(); i != glyphs.end(); ++i) delete[] i->bitmap_data; for (FontLayerMap::iterator i = layers.begin(); i != layers.end(); ++i) delete i->second; } // Returns the point size of this font face. int FontFaceHandle::GetSize() const { return size; } // Returns the average advance of all glyphs in this font face. int FontFaceHandle::GetCharacterWidth() const { return average_advance; } // Returns the pixel height of a lower-case x in this font face. int FontFaceHandle::GetXHeight() const { return x_height; } // Returns the default height between this font face's baselines. int FontFaceHandle::GetLineHeight() const { return line_height; } // Returns the font's baseline. int FontFaceHandle::GetBaseline() const { return baseline; } // Returns the font's glyphs. const FontGlyphList& FontFaceHandle::GetGlyphs() const { return glyphs; } // Returns the width a string will take up if rendered with this handle. int FontFaceHandle::GetStringWidth(const WString& string, word prior_character) const { int width = 0; for (size_t i = 0; i < string.Length(); i++) { word character_code = string[i]; if (character_code >= glyphs.size()) continue; const FontGlyph &glyph = glyphs[character_code]; // Adjust the cursor for the kerning between this character and the previous one. if (prior_character != 0) width += GetKerning(prior_character, string[i]); // Adjust the cursor for this character's advance. width += glyph.advance; prior_character = character_code; } return width; } // Generates, if required, the layer configuration for a given array of font effects. int FontFaceHandle::GenerateLayerConfiguration(FontEffectMap& font_effects) { if (font_effects.empty()) return 0; // Prepare a list of effects, sorted by z-index. FontEffectList sorted_effects; for (FontEffectMap::const_iterator i = font_effects.begin(); i != font_effects.end(); ++i) sorted_effects.push_back(i->second); std::sort(sorted_effects.begin(), sorted_effects.end(), FontEffectSort()); // Check each existing configuration for a match with this arrangement of effects. int configuration_index = 1; for (; configuration_index < (int) layer_configurations.size(); ++configuration_index) { const LayerConfiguration& configuration = layer_configurations[configuration_index]; // Check the size is correct. For a math, there should be one layer in the configuration // plus an extra for the base layer. if (configuration.size() != sorted_effects.size() + 1) continue; // Check through each layer, checking it was created by the same effect as the one we're // checking. size_t effect_index = 0; for (size_t i = 0; i < configuration.size(); ++i) { // Skip the base layer ... if (configuration[i]->GetFontEffect() == NULL) continue; // If the ith layer's effect doesn't match the equivalent effect, then this // configuration can't match. if (configuration[i]->GetFontEffect() != sorted_effects[effect_index]) break; // Check the next one ... ++effect_index; } if (effect_index == sorted_effects.size()) return configuration_index; } // No match, so we have to generate a new layer configuration. layer_configurations.push_back(LayerConfiguration()); LayerConfiguration& layer_configuration = layer_configurations.back(); bool added_base_layer = false; for (size_t i = 0; i < sorted_effects.size(); ++i) { if (!added_base_layer && sorted_effects[i]->GetZIndex() >= 0) { layer_configuration.push_back(base_layer); added_base_layer = true; } layer_configuration.push_back(GenerateLayer(sorted_effects[i])); } // Add the base layer now if we still haven't added it. if (!added_base_layer) layer_configuration.push_back(base_layer); return (int) (layer_configurations.size() - 1); } // Generates the texture data for a layer (for the texture database). bool FontFaceHandle::GenerateLayerTexture(const byte*& texture_data, Vector2i& texture_dimensions, FontEffect* layer_id, int texture_id) { FontLayerMap::iterator layer_iterator = layers.find(layer_id); if (layer_iterator == layers.end()) return false; return layer_iterator->second->GenerateTexture(texture_data, texture_dimensions, texture_id); } // Generates the geometry required to render a single line of text. int FontFaceHandle::GenerateString(GeometryList& geometry, const WString& string, const Vector2f& position, const Colourb& colour, int layer_configuration_index) const { int geometry_index = 0; int line_width = 0; ROCKET_ASSERT(layer_configuration_index >= 0); ROCKET_ASSERT(layer_configuration_index < (int) layer_configurations.size()); // Fetch the requested configuration and generate the geometry for each one. const LayerConfiguration& layer_configuration = layer_configurations[layer_configuration_index]; for (size_t i = 0; i < layer_configuration.size(); ++i) { FontFaceLayer* layer = layer_configuration[i]; Colourb layer_colour; if (layer == base_layer) layer_colour = colour; else layer_colour = layer->GetColour(); // Resize the geometry list if required. if ((int) geometry.size() < geometry_index + layer->GetNumTextures()) geometry.resize(geometry_index + layer->GetNumTextures()); // Bind the textures to the geometries. for (int i = 0; i < layer->GetNumTextures(); ++i) geometry[geometry_index + i].SetTexture(layer->GetTexture(i)); line_width = 0; word prior_character = 0; const word* string_iterator = string.CString(); const word* string_end = string.CString() + string.Length(); for (; string_iterator != string_end; string_iterator++) { if (*string_iterator >= glyphs.size()) continue; const FontGlyph &glyph = glyphs[*string_iterator]; // Adjust the cursor for the kerning between this character and the previous one. if (prior_character != 0) line_width += GetKerning(prior_character, *string_iterator); layer->GenerateGeometry(&geometry[geometry_index], *string_iterator, Vector2f(position.x + line_width, position.y), layer_colour); line_width += glyph.advance; prior_character = *string_iterator; } geometry_index += layer->GetNumTextures(); } // Cull any excess geometry from a previous generation. geometry.resize(geometry_index); return line_width; } // Generates the geometry required to render a line above, below or through a line of text. void FontFaceHandle::GenerateLine(Geometry* geometry, const Vector2f& position, int width, Font::Line height, const Colourb& colour) const { std::vector< Vertex >& line_vertices = geometry->GetVertices(); std::vector< int >& line_indices = geometry->GetIndices(); float offset; switch (height) { case Font::UNDERLINE: offset = -underline_position; break; case Font::OVERLINE: // where to place? offset = -line_height - underline_position; break; case Font::STRIKE_THROUGH: // where to place? offset = -line_height * 0.5f; break; default: return; } line_vertices.resize(line_vertices.size() + 4); line_indices.resize(line_indices.size() + 6); GeometryUtilities::GenerateQuad(&line_vertices[0] + (line_vertices.size() - 4), &line_indices[0] + (line_indices.size() - 6), Vector2f(position.x, position.y + offset), Vector2f((float) width, underline_thickness), colour, (int)line_vertices.size() - 4); } // Returns the font face's raw charset (the charset range as a string). const String& FontFaceHandle::GetRawCharset() const { return raw_charset; } // Returns the font face's charset. const UnicodeRangeList& FontFaceHandle::GetCharset() const { return charset; } // Destroys the handle. void FontFaceHandle::OnReferenceDeactivate() { delete this; } // Generates (or shares) a layer derived from a font effect. FontFaceLayer* FontFaceHandle::GenerateLayer(FontEffect* font_effect) { // See if this effect has been instanced before, as part of a different configuration. FontLayerMap::iterator i = layers.find(font_effect); if (i != layers.end()) return i->second; FontFaceLayer* layer = new FontFaceLayer(); layers[font_effect] = layer; if (font_effect == NULL) { layer->Initialise(this); } else { // Determine which, if any, layer the new layer should copy its geometry and textures from. FontFaceLayer* clone = NULL; bool deep_clone = true; String generation_key; if (!font_effect->HasUniqueTexture()) { clone = base_layer; deep_clone = false; } else { generation_key = font_effect->GetName() + ";" + font_effect->GetGenerationKey(); FontLayerCache::iterator cache_iterator = layer_cache.find(generation_key); if (cache_iterator != layer_cache.end()) clone = cache_iterator->second; } // Create a new layer. layer->Initialise(this, font_effect, clone, deep_clone); // Cache the layer in the layer cache if it generated its own textures (ie, didn't clone). if (clone == NULL) layer_cache[generation_key] = layer; } return layer; } } }