/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "EventManager.h" #include #include #include #include #include "EventHandler.h" #include "GameDetails.h" #include // The game's element context (declared in main.cpp). extern Rocket::Core::Context* context; // The event handler for the current screen. This may be NULL if the current screen has no specific functionality. static EventHandler* event_handler = NULL; // The event handlers registered with the manager. typedef std::map< Rocket::Core::String, EventHandler* > EventHandlerMap; EventHandlerMap event_handlers; EventManager::EventManager() { } EventManager::~EventManager() { } // Releases all event handlers registered with the manager. void EventManager::Shutdown() { for (EventHandlerMap::iterator i = event_handlers.begin(); i != event_handlers.end(); ++i) delete (*i).second; event_handlers.clear(); event_handler = NULL; } // Registers a new event handler with the manager. void EventManager::RegisterEventHandler(const Rocket::Core::String& handler_name, EventHandler* handler) { // Release any handler bound under the same name. EventHandlerMap::iterator iterator = event_handlers.find(handler_name); if (iterator != event_handlers.end()) delete (*iterator).second; event_handlers[handler_name] = handler; } // Processes an event coming through from Rocket. void EventManager::ProcessEvent(Rocket::Core::Event& event, const Rocket::Core::String& value) { Rocket::Core::StringList commands; Rocket::Core::StringUtilities::ExpandString(commands, value, ';'); for (size_t i = 0; i < commands.size(); ++i) { // Check for a generic 'load' or 'exit' command. Rocket::Core::StringList values; Rocket::Core::StringUtilities::ExpandString(values, commands[i], ' '); if (values.empty()) return; if (values[0] == "goto" && values.size() > 1) { // Load the window, and if successful close the old window. if (LoadWindow(values[1])) event.GetTargetElement()->GetOwnerDocument()->Close(); } else if (values[0] == "load" && values.size() > 1) { // Load the window. LoadWindow(values[1]); } else if (values[0] == "close") { Rocket::Core::ElementDocument* target_document = NULL; if (values.size() > 1) target_document = context->GetDocument(values[1].CString()); else target_document = event.GetTargetElement()->GetOwnerDocument(); if (target_document != NULL) target_document->Close(); } else if (values[0] == "exit") { Shell::RequestExit(); } else if (values[0] == "pause") { GameDetails::SetPaused(true); } else if (values[0] == "unpause") { GameDetails::SetPaused(false); } else { if (event_handler != NULL) event_handler->ProcessEvent(event, commands[i]); } } } // Loads a window and binds the event handler for it. bool EventManager::LoadWindow(const Rocket::Core::String& window_name) { // Set the event handler for the new screen, if one has been registered. EventHandler* old_event_handler = event_handler; EventHandlerMap::iterator iterator = event_handlers.find(window_name); if (iterator != event_handlers.end()) event_handler = (*iterator).second; else event_handler = NULL; // Attempt to load the referenced RML document. Rocket::Core::String document_path = Rocket::Core::String("data/") + window_name + Rocket::Core::String(".rml"); Rocket::Core::ElementDocument* document = context->LoadDocument(document_path.CString()); if (document == NULL) { event_handler = old_event_handler; return false; } // Set the element's title on the title; IDd 'title' in the RML. Rocket::Core::Element* title = document->GetElementById("title"); if (title != NULL) title->SetInnerRML(document->GetTitle()); document->Focus(); document->Show(); // Remove the caller's reference. document->RemoveReference(); return true; }