#include "precompiled.h" #include "Colourb.h" namespace Rocket { namespace Core { namespace Lua { int Colourb__call(lua_State* L) { byte red = (byte)luaL_checkint(L,1); byte green = (byte)luaL_checkint(L,2); byte blue = (byte)luaL_checkint(L,3); byte alpha = (byte)luaL_checkint(L,4); Colourb* col = new Colourb(red,green,blue,alpha); LuaType::push(L,col,true); return 1; } int Colourb__eq(lua_State* L) { Colourb* lhs = LuaType::check(L,1); Colourb* rhs = LuaType::check(L,2); lua_pushboolean(L, (*lhs) == (*rhs) ? 1 : 0); return 1; } int Colourb__add(lua_State* L) { Colourb* lhs = LuaType::check(L,1); Colourb* rhs = LuaType::check(L,2); Colourb* res = new Colourb((*lhs) + (*rhs)); LuaType::push(L,res,true); return 1; } int Colourb__mul(lua_State* L) { Colourb* lhs = LuaType::check(L,1); float rhs = (float)luaL_checknumber(L,2); Colourb* res = new Colourb((*lhs) * rhs); LuaType::push(L,res,true); return 1; } //getters int ColourbGetAttrred(lua_State* L) { Colourb* obj = LuaType::check(L,1); lua_pushinteger(L,obj->red); return 1; } int ColourbGetAttrgreen(lua_State* L) { Colourb* obj = LuaType::check(L,1); lua_pushinteger(L,obj->green); return 1; } int ColourbGetAttrblue(lua_State* L) { Colourb* obj = LuaType::check(L,1); lua_pushinteger(L,obj->blue); return 1; } int ColourbGetAttralpha(lua_State* L) { Colourb* obj = LuaType::check(L,1); lua_pushinteger(L,obj->alpha); return 1; } int ColourbGetAttrrgba(lua_State* L) { Colourb* obj = LuaType::check(L,1); lua_pushinteger(L,obj->red); lua_pushinteger(L,obj->green); lua_pushinteger(L,obj->blue); lua_pushinteger(L,obj->alpha); return 4; } //setters int ColourbSetAttrred(lua_State* L) { Colourb* obj = LuaType::check(L,1); byte red = (byte)luaL_checkinteger(L,2); obj->red = red; return 0; } int ColourbSetAttrgreen(lua_State* L) { Colourb* obj = LuaType::check(L,1); byte green = (byte)luaL_checkinteger(L,2); obj->green = green; return 0; } int ColourbSetAttrblue(lua_State* L) { Colourb* obj = LuaType::check(L,1); byte blue = (byte)luaL_checkinteger(L,2); obj->blue = blue; return 0; } int ColourbSetAttralpha(lua_State* L) { Colourb* obj = LuaType::check(L,1); byte alpha = (byte)luaL_checkinteger(L,2); obj->alpha = alpha; return 0; } RegType ColourbMethods[] = { { NULL, NULL }, }; luaL_reg ColourbGetters[] = { LUAGETTER(Colourb,red) LUAGETTER(Colourb,green) LUAGETTER(Colourb,blue) LUAGETTER(Colourb,alpha) LUAGETTER(Colourb,rgba) { NULL, NULL }, }; luaL_reg ColourbSetters[] = { LUASETTER(Colourb,red) LUASETTER(Colourb,green) LUASETTER(Colourb,blue) LUASETTER(Colourb,alpha) { NULL, NULL }, }; } } }