#pragma once /* This defines a Context type in the Lua global namespace //methods Context:AddEventListener --NYI noreturn Context:AddMouseCursor(Document cursor_document) Document Context:CreateDocument([string tag]) --tag defaults to "body" Document Context:LoadDocument(string path) Document Context:LoadMouseCursor(string path) bool Context:Render noreturn Context:ShowMouseCursor(bool show) noreturn Context:UnloadAllDocuments() noreturn Context:UnloadAllMouseCursors() noreturn Context:UnloadDocument(Document doc) noreturn Context:UnloadMouseCursor(string name) bool Context:Update() //getters Vector2i Context.dimensions {} where key=string id,value=Document Context.documents Element Context.focus_element Element Context.hover_element string Context.name Element Context.root_element //setters Context.dimensions = Vector2i */ #include "LuaType.h" #include "lua.hpp" #include namespace Rocket { namespace Core { namespace Lua { //methods int ContextAddEventListener(lua_State* L, Context* obj); int ContextAddMouseCursor(lua_State* L, Context* obj); int ContextCreateDocument(lua_State* L, Context* obj); int ContextLoadDocument(lua_State* L, Context* obj); int ContextLoadMouseCursor(lua_State* L, Context* obj); int ContextRender(lua_State* L, Context* obj); int ContextShowMouseCursor(lua_State* L, Context* obj); int ContextUnloadAllDocuments(lua_State* L, Context* obj); int ContextUnloadAllMouseCursors(lua_State* L, Context* obj); int ContextUnloadDocument(lua_State* L, Context* obj); int ContextUnloadMouseCursor(lua_State* L, Context* obj); int ContextUpdate(lua_State* L, Context* obj); //getters int ContextGetAttrdimensions(lua_State* L); int ContextGetAttrdocuments(lua_State* L); int ContextGetAttrfocus_element(lua_State* L); int ContextGetAttrhover_element(lua_State* L); int ContextGetAttrname(lua_State* L); int ContextGetAttrroot_element(lua_State* L); //setters int ContextSetAttrdimensions(lua_State* L); RegType ContextMethods[]; luaL_reg ContextGetters[]; luaL_reg ContextSetters[]; /* template<> const char* GetTClassName(); template<> RegType* GetMethodTable(); template<> luaL_reg* GetAttrTable(); template<> luaL_reg* SetAttrTable(); */ } } }