/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "EventHandlerStartGame.h" #include #include #include #include #include "EventManager.h" #include "GameDetails.h" // The game's element context (declared in main.cpp). extern Rocket::Core::Context* context; EventHandlerStartGame::EventHandlerStartGame() { } EventHandlerStartGame::~EventHandlerStartGame() { } void EventHandlerStartGame::ProcessEvent(Rocket::Core::Event& event, const Rocket::Core::String& value) { if (value == "start") { // Set the difficulty. Rocket::Core::String difficulty = event.GetParameter< Rocket::Core::String >("difficulty", "easy"); if (difficulty == "hard") GameDetails::SetDifficulty(GameDetails::HARD); else GameDetails::SetDifficulty(GameDetails::EASY); // Set the defender colour. Rocket::Core::StringList colour_components; Rocket::Core::StringUtilities::ExpandString(colour_components, event.GetParameter< Rocket::Core::String >("colour", "255,255,255")); Rocket::Core::Colourb colour(255, 255, 255); for (size_t i = 0; i < colour_components.size() && i < 3; ++i) { int colour_component = atoi(colour_components[i].CString()); if (colour_component < 0) colour_component = 0; if (colour_component > 255) colour_component = 255; colour[i] = (Rocket::Core::byte) colour_component; } GameDetails::SetDefenderColour(colour); // Go to the game window and close the start game window. if (EventManager::LoadWindow("game")) { Rocket::Core::ElementUtilities::GetElementById(context->GetFocusElement(), "game")->Focus(); event.GetTargetElement()->GetOwnerDocument()->Close(); } } }