/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 Nuno Silva * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef RENDERINTERFACESDL2_H #define RENDERINTERFACESDL2_H #include #include #include #if !(SDL_VIDEO_RENDER_OGL) #error "Only the opengl sdl backend is supported. To add support for others, see http://mdqinc.com/blog/2013/01/integrating-librocket-with-sdl-2/" #endif class RocketSDL2Renderer : public Rocket::Core::RenderInterface { public: RocketSDL2Renderer(SDL_Renderer* renderer, SDL_Window* screen); /// Called by Rocket when it wants to render geometry that it does not wish to optimise. virtual void RenderGeometry(Rocket::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rocket::Core::TextureHandle texture, const Rocket::Core::Vector2f& translation); /// Called by Rocket when it wants to enable or disable scissoring to clip content. virtual void EnableScissorRegion(bool enable); /// Called by Rocket when it wants to change the scissor region. virtual void SetScissorRegion(int x, int y, int width, int height); /// Called by Rocket when a texture is required by the library. virtual bool LoadTexture(Rocket::Core::TextureHandle& texture_handle, Rocket::Core::Vector2i& texture_dimensions, const Rocket::Core::String& source); /// Called by Rocket when a texture is required to be built from an internally-generated sequence of pixels. virtual bool GenerateTexture(Rocket::Core::TextureHandle& texture_handle, const Rocket::Core::byte* source, const Rocket::Core::Vector2i& source_dimensions); /// Called by Rocket when a loaded texture is no longer required. virtual void ReleaseTexture(Rocket::Core::TextureHandle texture_handle); private: SDL_Renderer* mRenderer; SDL_Window* mScreen; }; #endif