#include "precompiled.h" #include "Context.h" #include #include #include #include "LuaEventListener.h" namespace Rocket { namespace Core { namespace Lua { typedef Rocket::Core::ElementDocument Document; //methods int ContextAddEventListener(lua_State* L, Context* obj) { //need to make an EventListener for Lua before I can do anything else const char* evt = luaL_checkstring(L,1); //event Element* element = NULL; bool capturephase = false; //get the rest of the stuff needed to construct the listener if(lua_gettop(L) > 2) { if(!lua_isnoneornil(L,3)) element = LuaType::check(L,3); if(!lua_isnoneornil(L,4)) capturephase = CHECK_BOOL(L,4); } int type = lua_type(L,2); if(type == LUA_TFUNCTION) { if(element) element->AddEventListener(evt, new LuaEventListener(L,2,element), capturephase); else obj->AddEventListener(evt, new LuaEventListener(L,2,NULL), capturephase); } else if(type == LUA_TSTRING) { if(element) element->AddEventListener(evt, new LuaEventListener(luaL_checkstring(L,2),element), capturephase); else obj->AddEventListener(evt, new LuaEventListener(luaL_checkstring(L,2),NULL), capturephase); } else { Log::Message(Log::LT_WARNING, "Lua Context:AddEventLisener's 2nd argument can only be a Lua function or a string, you passed in a %s", lua_typename(L,type)); } return 0; } int ContextAddMouseCursor(lua_State* L, Context* obj) { Document* cursor_doc = LuaType::check(L,1); obj->AddMouseCursor(cursor_doc); return 0; } int ContextCreateDocument(lua_State* L, Context* obj) { const char* tag; if(lua_gettop(L) < 1) tag = "body"; else tag = luaL_checkstring(L,1); Document* doc = obj->CreateDocument(tag); LuaType::push(L,doc,true); //for debugging int count = doc->GetReferenceCount(); return 1; } int ContextLoadDocument(lua_State* L, Context* obj) { const char* path = luaL_checkstring(L,1); Document* doc = obj->LoadDocument(path); LuaType::push(L,doc,false); doc->RemoveReference(); return 1; } int ContextLoadMouseCursor(lua_State* L, Context* obj) { const char* path = luaL_checkstring(L,1); Document* doc = obj->LoadMouseCursor(path); LuaType::push(L,doc); return 1; } int ContextRender(lua_State* L, Context* obj) { lua_pushboolean(L,obj->Render()); return 1; } int ContextShowMouseCursor(lua_State* L, Context* obj) { bool show = CHECK_BOOL(L,1); obj->ShowMouseCursor(show); return 0; } int ContextUnloadAllDocuments(lua_State* L, Context* obj) { obj->UnloadAllDocuments(); return 0; } int ContextUnloadAllMouseCursors(lua_State* L, Context* obj) { obj->UnloadAllMouseCursors(); return 0; } int ContextUnloadDocument(lua_State* L, Context* obj) { Document* doc = LuaType::check(L,1); obj->UnloadDocument(doc); return 0; } int ContextUnloadMouseCursor(lua_State* L, Context* obj) { const char* name = luaL_checkstring(L,1); obj->UnloadMouseCursor(name); return 0; } int ContextUpdate(lua_State* L, Context* obj) { lua_pushboolean(L,obj->Update()); return 1; } //getters int ContextGetAttrdimensions(lua_State* L) { Context* cont = LuaType::check(L,1); const Vector2i* dim = &cont->GetDimensions(); //const_cast-ing so that the user can do dimensions.x = 3 and it will actually change the dimensions //of the context LuaType::push(L,const_cast(dim)); return 1; } //returns a table of everything int ContextGetAttrdocuments(lua_State* L) { Context* cont = LuaType::check(L,1); Element* root = cont->GetRootElement(); lua_newtable(L); int tableindex = lua_gettop(L); for(int i = 0; i < root->GetNumChildren(); i++) { Document* doc = root->GetChild(i)->GetOwnerDocument(); if(doc == NULL) continue; LuaType::push(L,doc); lua_setfield(L, tableindex,doc->GetId().CString()); /* //is this a bad idea? lua_pushinteger(L,i); lua_setfield(L,tableindex,doc->GetId().CString()); */ } return 1; } int ContextGetAttrfocus_element(lua_State* L) { Context* cont = LuaType::check(L,1); LUACHECKOBJ(cont); LuaType::push(L,cont->GetFocusElement()); return 1; } int ContextGetAttrhover_element(lua_State* L) { Context* cont = LuaType::check(L,1); LUACHECKOBJ(cont); LuaType::push(L,cont->GetHoverElement()); return 1; } int ContextGetAttrname(lua_State* L) { Context* cont = LuaType::check(L,1); LUACHECKOBJ(cont); lua_pushstring(L,cont->GetName().CString()); return 1; } int ContextGetAttrroot_element(lua_State* L) { Context* cont = LuaType::check(L,1); LUACHECKOBJ(cont); LuaType::push(L,cont->GetRootElement()); return 1; } //setters int ContextSetAttrdimensions(lua_State* L) { Context* cont = LuaType::check(L,1); LUACHECKOBJ(cont); Vector2i* dim = LuaType::check(L,2); cont->SetDimensions(*dim); return 0; } RegType ContextMethods[] = { LUAMETHOD(Context,AddEventListener) LUAMETHOD(Context,AddMouseCursor) LUAMETHOD(Context,CreateDocument) LUAMETHOD(Context,LoadDocument) LUAMETHOD(Context,LoadMouseCursor) LUAMETHOD(Context,Render) LUAMETHOD(Context,ShowMouseCursor) LUAMETHOD(Context,UnloadAllDocuments) LUAMETHOD(Context,UnloadAllMouseCursors) LUAMETHOD(Context,UnloadDocument) LUAMETHOD(Context,UnloadMouseCursor) LUAMETHOD(Context,Update) { NULL, NULL }, }; luaL_reg ContextGetters[] = { LUAGETTER(Context,dimensions) LUAGETTER(Context,documents) LUAGETTER(Context,focus_element) LUAGETTER(Context,hover_element) LUAGETTER(Context,name) LUAGETTER(Context,root_element) { NULL, NULL }, }; luaL_reg ContextSetters[] = { LUASETTER(Context,dimensions) { NULL, NULL }, }; /* template<> const char* GetTClassName() { return "Context"; } template<> RegType* GetMethodTable() { return ContextMethods; } template<> luaL_reg* GetAttrTable() { return ContextGetters; } template<> luaL_reg* SetAttrTable() { return ContextSetters; } */ } } }