/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef ROCKETCOREELEMENTDECORATION_H #define ROCKETCOREELEMENTDECORATION_H #include namespace Rocket { namespace Core { class Decorator; class Element; /** Manages an elements decorator state @author Lloyd Weehuizen */ class ElementDecoration { public: /// Constructor /// @param element The element this decorator with acting on ElementDecoration(Element* element); ~ElementDecoration(); // Releases existing decorators and loads all decorators required by the element's definition. bool ReloadDecorators(); /// Renders all appropriate decorators. void RenderDecorators(); /// Mark decorators as dirty and force them to reset themselves void DirtyDecorators(); /// Iterates over all active decorators attached to the decoration's element. /// @param[inout] index Index to fetch. This is incremented after the fetch. /// @param[out] pseudo_classes The pseudo-classes the decorator required to be active before it renders. /// @param[out] name The name of the decorator at the specified index. /// @param[out] decorator The decorator at the specified index. /// @param[out] decorator_data This element's handle to any data is has stored against the decorator. /// @return True if a decorator was successfully fetched, false if not. bool IterateDecorators(int& index, PseudoClassList& pseudo_classes, String& name, Decorator*& decorator, DecoratorDataHandle& decorator_data) const; private: // Loads a single decorator and adds it to the list of loaded decorators for this element. int LoadDecorator(Decorator* decorator); // Releases all existing decorators and frees their data. void ReleaseDecorators(); // Updates the list of active decorators (if necessary) void UpdateActiveDecorators(); struct DecoratorHandle { Decorator* decorator; DecoratorDataHandle decorator_data; }; typedef std::vector< DecoratorHandle > DecoratorList; typedef std::pair< PseudoClassList, int > PseudoClassDecoratorIndex; typedef std::vector< PseudoClassDecoratorIndex > PseudoClassDecoratorIndexList; typedef std::map< String, PseudoClassDecoratorIndexList > DecoratorIndex; // The element this decorator belongs to Element* element; // The list of every decorator used by this element in every class. DecoratorList decorators; // The list of currently active decorators. std::vector< int > active_decorators; bool active_decorators_dirty; // For each unique decorator name, this stores (in order of specificity) the name of the pseudo-class that has // a definition for it, and the index into the list of decorators. DecoratorIndex decorator_index; }; } } #endif