/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include namespace Rocket { namespace Core { Vector2i operator*(int lhs, const Vector2i& rhs) { return Vector2i(lhs * rhs.x, lhs * rhs.y); } Vector2f operator*(float lhs, const Vector2f& rhs) { return Vector2f(lhs * rhs.x, lhs * rhs.y); } template <> Vector2< float > Vector2< float >::Normalise() const { float magnitude = Magnitude(); if (Math::IsZero(magnitude)) return *this; return *this / magnitude; } template <> Vector2< float > Vector2< float >::Rotate(float theta) const { float cos_theta = Math::Cos(theta); float sin_theta = Math::Sin(theta); return Vector2< float >(cos_theta * x - sin_theta * y, sin_theta * x + cos_theta * y); } } }