/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef ROCKETCOREELEMENTREFERENCE_H #define ROCKETCOREELEMENTREFERENCE_H #include "Header.h" namespace Rocket { namespace Core { class Element; /** A smart pointer for RKTElements. @author Peter Curry */ class ROCKETCORE_API ElementReference { public: ElementReference(Element* element = NULL); ElementReference(const ElementReference& copy); ~ElementReference(); /// Returns true if this reference is bound to an element. /// @return True if this reference points to a non-NULL element, false otherwise. operator bool() const; /// Assigns a new element for this reference to point to. /// @param element[in] The new element. /// @return This element reference. ElementReference& operator=(Element* element); /// Assigns a new element for this reference, from another reference. /// @param element_reference[in] The element reference to copy. /// @return This element reference. ElementReference& operator=(const ElementReference& element_reference); /// Returns a reference to the underlying element. /// @return The underlying element. This may be NULL. Element* operator*(); /// Returns a reference to the underlying element. /// @return The underlying element. This may be NULL. Element* operator->(); /// Equality operator for the reference. Used for STL containers. /// @param rhs[in] The other element to use in the comparison. /// @return True if the elements are equivalent, false otherwise. bool operator==(const ElementReference& rhs) const; /// Equality operator for the reference. /// @param rhs[in] The other element to use in the comparison. /// @return True if the elements are equivalent, false otherwise. bool operator==(const Element* rhs) const; /// Less-than operator for the reference. Used for STL containers. /// @param rhs[in] The other element to use in the comparison. /// @return True if this element is less than the other element, false otherwise. bool operator<(const ElementReference& rhs) const; /// Inequality operator for the reference. /// @param rhs[in] The other element to use in the comparison. /// @return False if the elements are equivalent, true otherwise. bool operator!=(const ElementReference& rhs) const; /// Inequality operator for the reference. /// @param rhs[in] A raw element to use in the comparison. /// @return False if the elements are equivalent, true otherwise. bool operator!=(const Element* rhs) const; private: Element* element; }; } } #endif