/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef ROCKETCOREFONTEFFECT_H #define ROCKETCOREFONTEFFECT_H #include "FontGlyph.h" namespace Rocket { namespace Core { class FontEffectInstancer; /** @author Peter Curry */ class FontEffect : public ReferenceCountable { public: FontEffect(); virtual ~FontEffect(); /// Returns the name of the effect; this is the type that instanced the effect. /// @return The effect's name. const String& GetName() const; /// Asks the font effect if it requires, and will generate, its own unique texture. If it does /// not, it will share the font's base layer's textures instead. /// @return True if the effect generates its own textures, false if not. The default implementation returns false. virtual bool HasUniqueTexture() const; /// Requests the effect for a size and position of a single glyph's bitmap. /// @param[out] origin The desired origin of the effect's glyph bitmap, as a pixel offset from its original origin. This defaults to (0, 0). /// @param[out] dimensions The desired dimensions of the effect's glyph bitmap, in pixels. This defaults to the dimensions of the glyph's original bitmap. If the font effect is not generating a unique texture, this will be ignored. /// @param[in] glyph The glyph the effect is being asked to size. /// @return False if the effect is not providing support for the glyph, true otherwise. virtual bool GetGlyphMetrics(Vector2i& origin, Vector2i& dimensions, const FontGlyph& glyph) const; /// Requests the effect to generate the texture data for a single glyph's bitmap. The default implementation does /// nothing. /// @param[out] destination_data The top-left corner of the glyph's 32-bit, RGBA-ordered, destination texture. Note that they glyph shares its texture with other glyphs. /// @param[in] destination_dimensions The dimensions of the glyph's area on its texture. /// @param[in] destination_stride The stride of the glyph's texture. /// @param[in] glyph The glyph the effect is being asked to generate an effect texture for. virtual void GenerateGlyphTexture(byte* destination_data, const Vector2i& destination_dimensions, int destination_stride, const FontGlyph& glyph) const; /// Sets the colour of the effect's geometry. /// @param[in] colour The effect's colour. void SetColour(const Colourb& colour); /// Returns the effect's colour. /// @return The colour of the effect. const Colourb& GetColour() const; /// Sets the z-index of the font effect. An effect with a higher z-index will be rendered after /// an effect with a lower z-index. By default, all effects have a z-index of 0. /// @param[in] z-index The new z-index of the effect. void SetZIndex(float z_index); /// Returns the font effect's z-index. /// @return The z-index of the effect. float GetZIndex() const; /// Sets the specificity of the font effect. /// @param[in] specificity The specificity of the effect. void SetSpecificity(int specificity); /// Returns the specificity of the font effect. This is used when multiple pseudo-classes are /// active on an element, each with similarly-named font effects. /// @return The specificity of the effect. int GetSpecificity() const; /// Returns the font effect's generation key. /// @return A hash of the effect's properties used to generate the geometry and texture data. const String& GetGenerationKey() const; protected: /// Releases the effect through its instancer. virtual void OnReferenceDeactivate(); private: FontEffectInstancer* instancer; // The name of the effect. String name; // The colour of the effect's geometry. Colourb colour; // The z-index of this font effect, used to resolve render order when multiple font effects are rendered. float z_index; // The maximum specificity of the properties used to define the font effect. int specificity; // A string identifying the properties that affected the generation of the effect's geometry and texture data. String generation_key; friend class Factory; }; typedef std::vector< FontEffect* > FontEffectList; typedef std::map< String, FontEffect* > FontEffectMap; } } #endif