/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef ROCKETCOREGEOMETRY_H #define ROCKETCOREGEOMETRY_H #include "Header.h" #include "Vertex.h" namespace Rocket { namespace Core { class Context; class Element; class RenderInterface; struct Texture; /** A helper object for holding an array of vertices and indices, and compiling it as necessary when rendered. @author Peter Curry */ class ROCKETCORE_API Geometry { public: Geometry(Element* host_element = NULL); Geometry(Context* host_context); ~Geometry(); /// Set the host element for this geometry; this should be passed in the constructor if possible. /// @param[in] host_element The new host element for the geometry. void SetHostElement(Element* host_element); /// Attempts to compile the geometry if appropriate, then renders the geometry, compiled if it can. /// @param[in] translation The translation of the geometry. void Render(const Vector2f& translation); /// Returns the geometry's vertices. If these are written to, Release() should be called to force a recompile. /// @return The geometry's vertex array. std::vector< Vertex >& GetVertices(); /// Returns the geometry's indices. If these are written to, Release() should be called to force a recompile. /// @return The geometry's index array. std::vector< int >& GetIndices(); /// Gets the geometry's texture. /// @return The geometry's texture. const Texture* GetTexture() const; /// Sets the geometry's texture. void SetTexture(const Texture* texture); /// Releases any previously-compiled geometry, and forces any new geometry to have a compile attempted. /// @param[in] clear_buffers True to also clear the vertex and index buffers, false to leave intact. void Release(bool clear_buffers = false); private: // Returns the host context's render interface. RenderInterface* GetRenderInterface(); Context* host_context; Element* host_element; std::vector< Vertex > vertices; std::vector< int > indices; const Texture* texture; CompiledGeometryHandle compiled_geometry; bool compile_attempted; bool fixed_texcoords; }; typedef std::vector< Geometry > GeometryList; } } #endif