/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef ROCKETCOREPROPERTYSPECIFICATION_H #define ROCKETCOREPROPERTYSPECIFICATION_H #include "Header.h" #include "Element.h" #include "PropertyDefinition.h" namespace Rocket { namespace Core { class PropertyDictionary; struct PropertyShorthandDefinition; /** A property specification stores a group of property definitions. @author Peter Curry */ class ROCKETCORE_API PropertySpecification { public: enum ShorthandType { // Normal; properties that fail to parse fall-through to the next until they parse correctly, and any // undeclared are not set. FALL_THROUGH, // A single failed parse will abort, and any undeclared are replicated from the last declared property. REPLICATE, // For 'padding', 'margin', etc; up four properties are expected. BOX, // BOX if four properties are shorthanded and they end in '-top', '-right', etc, otherwise FALL_THROUGH. AUTO }; PropertySpecification(); ~PropertySpecification(); /// Registers a property with a new definition. /// @param[in] property_name The name to register the new property under. /// @param[in] default_value The default value to be used for an element if it has no other definition provided. /// @param[in] inherited True if this property is inherited from parent to child, false otherwise. /// @param[in] forces_layout True if this property requires its parent to be reformatted if changed. /// @return The new property definition, ready to have parsers attached. PropertyDefinition& RegisterProperty(const String& property_name, const String& default_value, bool inherited, bool forces_layout); /// Returns a property definition. /// @param[in] property_name The name of the desired property. /// @return The appropriate property definition if it could be found, NULL otherwise. const PropertyDefinition* GetProperty(const String& property_name) const; /// Returns the list of the names of all registered property definitions. /// @return The list with stored property names. const PropertyNameList& GetRegisteredProperties() const; /// Returns the list of the names of all registered inherited property definitions. /// @return The list with stored property names. const PropertyNameList& GetRegisteredInheritedProperties() const; /// Registers a shorthand property definition. /// @param[in] shorthand_name The name to register the new shorthand property under. /// @param[in] properties A comma-separated list of the properties this definition is shorthand for. The order in which they are specified here is the order in which the values will be processed. /// @param[in] type The type of shorthand to declare. /// @param True if all the property names exist, false otherwise. bool RegisterShorthand(const String& shorthand_name, const String& property_names, ShorthandType type = AUTO); /// Returns a shorthand definition. /// @param[in] shorthand_name The name of the desired shorthand. /// @return The appropriate shorthand definition if it could be found, NULL otherwise. const PropertyShorthandDefinition* GetShorthand(const String& shorthand_name) const; /// Parses a property declaration, setting any parsed and validated properties on the given dictionary. /// @param dictionary The property dictionary which will hold all declared properties. /// @param property_name The name of the declared property. /// @param property_value The values the property is being set to. /// @return True if all properties were parsed successfully, false otherwise. bool ParsePropertyDeclaration(PropertyDictionary& dictionary, const String& property_name, const String& property_value, const String& source_file = "", int source_line_number = 0) const; /// Sets all undefined properties in the dictionary to their defaults. /// @param dictionary[in] The dictionary to set the default values on. void SetPropertyDefaults(PropertyDictionary& dictionary) const; private: typedef std::map< String, PropertyDefinition* > PropertyMap; typedef std::map< String, PropertyShorthandDefinition* > ShorthandMap; PropertyMap properties; ShorthandMap shorthands; PropertyNameList property_names; PropertyNameList inherited_property_names; bool ParsePropertyValues(StringList& values_list, const String& values, bool split_values) const; }; } } #endif