/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "../../Include/Rocket/Core/Decorator.h" #include "TextureDatabase.h" #include "TextureResource.h" #include "../../Include/Rocket/Core/DecoratorInstancer.h" #include "../../Include/Rocket/Core/PropertyDefinition.h" namespace Rocket { namespace Core { Decorator::Decorator() { instancer = NULL; z_index = 0; specificity = -1; } Decorator::~Decorator() { } // Sets the z-index of the decorator. void Decorator::SetZIndex(float _z_index) { z_index = _z_index; } // Returns the decorator's z-index. float Decorator::GetZIndex() const { return z_index; } // Sets the specificity of the decorator. void Decorator::SetSpecificity(int _specificity) { specificity = _specificity; } // Returns the specificity of the decorator. int Decorator::GetSpecificity() const { return specificity; } // Releases the decorator through its instancer. void Decorator::OnReferenceDeactivate() { if (instancer != NULL) instancer->ReleaseDecorator(this); } // Attempts to load a texture into the list of textures in use by the decorator. int Decorator::LoadTexture(const String& texture_name, const String& rcss_path) { for (size_t i = 0; i < textures.size(); i++) { if (texture_name == textures[i].GetSource()) return (int) i; } Texture texture; if (!texture.Load(texture_name, rcss_path)) return -1; textures.push_back(texture); return (int) textures.size() - 1; } // Returns one of the decorator's previously loaded textures. const Texture* Decorator::GetTexture(int index) const { if (index < 0 || index >= (int) textures.size()) return NULL; return &(textures[index]); } // Returns the floating-point value of a numerical property from a dictionary of properties. float Decorator::ResolveProperty(const PropertyDictionary& properties, const String& name, float base_value) const { const Property* property = properties.GetProperty(name); if (property == NULL) { ROCKET_ERROR; return 0; } // Need to include em! if (property->unit & Property::RELATIVE_UNIT) return base_value * property->value.Get< float >() * 0.01f; if (property->unit & Property::NUMBER || property->unit & Property::PX) return property->value.Get< float >(); // Values based on pixels-per-inch. if (property->unit & Property::PPI_UNIT) { float inch = property->value.Get< float >() * GetRenderInterface()->GetPixelsPerInch(); if (property->unit & Property::INCH) // inch return inch; if (property->unit & Property::CM) // centimeter return inch / 2.54f; if (property->unit & Property::MM) // millimeter return inch / 25.4f; if (property->unit & Property::PT) // point return inch / 72.0f; if (property->unit & Property::PC) // pica return inch / 6.0f; } ROCKET_ERROR; return 0; } } }