/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef ROCKETCOREELEMENTHANDLE_H #define ROCKETCOREELEMENTHANDLE_H #include "../../Include/Rocket/Core/Header.h" #include "../../Include/Rocket/Core/Element.h" namespace Rocket { namespace Core { /** A derivation of an element for use as a mouse handle. A handle is designed to be instanced and attached as a non- DOM element to a window-style element, and listened to for movement events which can be responsed to to move or resize the element as appropriate. @author Peter Curry */ class ROCKETCORE_API ElementHandle : public Element { public: ElementHandle(const String& tag); virtual ~ElementHandle(); protected: virtual void OnAttributeChange(const AttributeNameList& changed_attributes); virtual void ProcessEvent(Event& event); Vector2i drag_start; Vector2f move_original_position; Vector2f size_original_size; Element* move_target; Element* size_target; bool initialised; }; } } #endif