/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "ElementImage.h" #include "../../Include/Rocket/Core.h" #include "TextureDatabase.h" #include "TextureResource.h" namespace Rocket { namespace Core { // Constructs a new ElementImage. ElementImage::ElementImage(const String& tag) : Element(tag), dimensions(-1, -1), geometry(this) { ResetCoords(); geometry_dirty = false; texture_dirty = true; } ElementImage::~ElementImage() { } // Sizes the box to the element's inherent size. bool ElementImage::GetIntrinsicDimensions(Vector2f& _dimensions) { // Check if we need to reload the texture. if (texture_dirty) LoadTexture(); // Calculate the x dimension. if (HasAttribute("width")) dimensions.x = GetAttribute< float >("width", -1); else if (using_coords) dimensions.x = (float) (coords[2] - coords[0]); else dimensions.x = (float) texture.GetDimensions(GetRenderInterface()).x; // Calculate the y dimension. if (HasAttribute("height")) dimensions.y = GetAttribute< float >("height", -1); else if (using_coords) dimensions.y = (float) (coords[3] - coords[1]); else dimensions.y = (float) texture.GetDimensions(GetRenderInterface()).y; // Return the calculated dimensions. If this changes the size of the element, it will result in // a 'resize' event which is caught below and will regenerate the geometry. _dimensions = dimensions; return true; } // Renders the element. void ElementImage::OnRender() { // Regenerate the geometry if required (this will be set if 'coords' changes but does not // result in a resize). if (geometry_dirty) GenerateGeometry(); // Render the geometry beginning at this element's content region. geometry.Render(GetAbsoluteOffset(Rocket::Core::Box::CONTENT)); } // Called when attributes on the element are changed. void ElementImage::OnAttributeChange(const Rocket::Core::AttributeNameList& changed_attributes) { // Call through to the base element's OnAttributeChange(). Rocket::Core::Element::OnAttributeChange(changed_attributes); float dirty_layout = false; // Check for a changed 'src' attribute. If this changes, the old texture handle is released, // forcing a reload when the layout is regenerated. if (changed_attributes.find("src") != changed_attributes.end()) { texture_dirty = true; dirty_layout = true; } // Check for a changed 'width' attribute. If this changes, a layout is forced which will // recalculate the dimensions. if (changed_attributes.find("width") != changed_attributes.end() || changed_attributes.find("height") != changed_attributes.end()) { dirty_layout = true; } // Check for a change to the 'coords' attribute. If this changes, the coordinates are // recomputed and a layout forced. if (changed_attributes.find("coords") != changed_attributes.end()) { if (HasAttribute("coords")) { StringList coords_list; StringUtilities::ExpandString(coords_list, GetAttribute< String >("coords", "")); if (coords_list.size() != 4) { Rocket::Core::Log::Message(Log::LT_WARNING, "Element '%s' has an invalid 'coords' attribute; coords requires 4 values, found %d.", GetAddress().CString(), coords_list.size()); ResetCoords(); } else { for (size_t i = 0; i < 4; ++i) coords[i] = atoi(coords_list[i].CString()); // Check for the validity of the coordinates. if (coords[0] < 0 || coords[2] < coords[0] || coords[1] < 0 || coords[3] < coords[1]) { Rocket::Core::Log::Message(Log::LT_WARNING, "Element '%s' has an invalid 'coords' attribute; invalid coordinate values specified.", GetAddress().CString()); ResetCoords(); } else { // We have new, valid coordinates; force the geometry to be regenerated. geometry_dirty = true; using_coords = true; } } } else ResetCoords(); // Coordinates have changes; this will most likely result in a size change, so we need to force a layout. dirty_layout = true; } if (dirty_layout) DirtyLayout(); } // Regenerates the element's geometry. void ElementImage::ProcessEvent(Rocket::Core::Event& event) { Element::ProcessEvent(event); if (event.GetTargetElement() == this && event == RESIZE) { GenerateGeometry(); } } void ElementImage::GenerateGeometry() { // Release the old geometry before specifying the new vertices. geometry.Release(true); std::vector< Rocket::Core::Vertex >& vertices = geometry.GetVertices(); std::vector< int >& indices = geometry.GetIndices(); vertices.resize(4); indices.resize(6); // Generate the texture coordinates. Vector2f texcoords[2]; if (using_coords) { Vector2f texture_dimensions((float) texture.GetDimensions(GetRenderInterface()).x, (float) texture.GetDimensions(GetRenderInterface()).y); if (texture_dimensions.x == 0) texture_dimensions.x = 1; if (texture_dimensions.y == 0) texture_dimensions.y = 1; texcoords[0].x = (float) coords[0] / texture_dimensions.x; texcoords[0].y = (float) coords[1] / texture_dimensions.y; texcoords[1].x = (float) coords[2] / texture_dimensions.x; texcoords[1].y = (float) coords[3] / texture_dimensions.y; } else { texcoords[0] = Vector2f(0, 0); texcoords[1] = Vector2f(1, 1); } Rocket::Core::GeometryUtilities::GenerateQuad(&vertices[0], // vertices to write to &indices[0], // indices to write to Vector2f(0, 0), // origin of the quad GetBox().GetSize(Rocket::Core::Box::CONTENT), // size of the quad Colourb(255, 255, 255, 255), // colour of the vertices texcoords[0], // top-left texture coordinate texcoords[1]); // top-right texture coordinate geometry_dirty = false; } bool ElementImage::LoadTexture() { texture_dirty = false; // Get the source URL for the image. String image_source = GetAttribute< String >("src", ""); if (image_source.Empty()) return false; geometry_dirty = true; Rocket::Core::ElementDocument* document = GetOwnerDocument(); URL source_url(document == NULL ? "" : document->GetSourceURL()); if (!texture.Load(image_source, source_url.GetPath())) { geometry.SetTexture(NULL); return false; } // Set the texture onto our geometry object. geometry.SetTexture(&texture); return true; } void ElementImage::ResetCoords() { using_coords = false; for (int i = 0; i < 4; ++i) coords[i] = -1; } } }