/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "../../Include/Rocket/Core/ElementReference.h" #include "../../Include/Rocket/Core/Element.h" namespace Rocket { namespace Core { ElementReference::ElementReference(Element* _element) { element = NULL; *this = _element; } ElementReference::ElementReference(const ElementReference& copy) { element = NULL; *this = copy; } ElementReference::~ElementReference() { *this = NULL; } // Returns true if this reference is bound to an element. ElementReference::operator bool() const { return (element != NULL); } // Assigns a new element for this reference to point to. ElementReference& ElementReference::operator=(Element* _element) { if (_element != NULL) _element->AddReference(); if (element != NULL) element->RemoveReference(); element = _element; return *this; } // Assigns a new element for this reference, from another reference. ElementReference& ElementReference::operator=(const ElementReference& element_reference) { *this = (element_reference.element); return *this; } // Returns a reference to the underlying element. Element* ElementReference::operator*() { return element; } // Returns a reference to the underlying element. Element* ElementReference::operator->() { return element; } // Equality operator for the reference. Used for STL containers. bool ElementReference::operator==(const ElementReference& rhs) const { return element == rhs.element; } // Equality operator for the reference. bool ElementReference::operator==(const Element* rhs) const { return element == rhs; } // Less-than operator for the reference. Used for STL containers. bool ElementReference::operator<(const ElementReference& rhs) const { return element < rhs.element; } // Inequality operator for the reference. bool ElementReference::operator!=(const ElementReference& rhs) const { return element != rhs.element; } // Inequality operator for the reference. bool ElementReference::operator!=(const Element* rhs) const { return element != rhs; } } }