/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "../../Include/Rocket/Core/Geometry.h" #include "../../Include/Rocket/Core.h" #include "GeometryDatabase.h" namespace Rocket { namespace Core { static bool read_texel_offset = false; static Vector2f texel_offset; Geometry::Geometry(Element* _host_element) { host_element = _host_element; host_context = NULL; GeometryDatabase::AddGeometry(this); texture = NULL; fixed_texcoords = false; compile_attempted = false; compiled_geometry = 0; } Geometry::Geometry(Context* _host_context) { host_element = NULL; host_context = _host_context; GeometryDatabase::AddGeometry(this); texture = NULL; fixed_texcoords = false; compile_attempted = false; compiled_geometry = 0; } Geometry::~Geometry() { GeometryDatabase::RemoveGeometry(this); Release(); } // Set the host element for this geometry; this should be passed in the constructor if possible. void Geometry::SetHostElement(Element* _host_element) { if (host_element == _host_element) return; if (host_element != NULL) { Release(); host_context = NULL; } host_element = _host_element; } void Geometry::Render(const Vector2f& translation) { RenderInterface* render_interface = GetRenderInterface(); if (render_interface == NULL) return; // Render our compiled geometry if possible. if (compiled_geometry) { render_interface->RenderCompiledGeometry(compiled_geometry, translation); } // Otherwise, if we actually have geometry, try to compile it if we haven't already done so, otherwise render it in // immediate mode. else { if (vertices.empty() || indices.empty()) return; if (!compile_attempted) { if (!fixed_texcoords) { fixed_texcoords = true; if (!read_texel_offset) { read_texel_offset = true; texel_offset.x = render_interface->GetHorizontalTexelOffset(); texel_offset.y = render_interface->GetVerticalTexelOffset(); } // Add a half-texel offset if required. if (texel_offset.x != 0 || texel_offset.y != 0) { for (size_t i = 0; i < vertices.size(); ++i) vertices[i].position += texel_offset; } } compile_attempted = true; compiled_geometry = render_interface->CompileGeometry(&vertices[0], (int) vertices.size(), &indices[0], (int) indices.size(), texture != NULL ? texture->GetHandle(GetRenderInterface()) : 0); // If we managed to compile the geometry, we can clear the local copy of vertices and indices and // immediately render the compiled version. if (compiled_geometry) { render_interface->RenderCompiledGeometry(compiled_geometry, translation); return; } } // Either we've attempted to compile before (and failed), or the compile we just attempted failed; either way, // render the uncompiled version. render_interface->RenderGeometry(&vertices[0], (int) vertices.size(), &indices[0], (int) indices.size(), texture != NULL ? texture->GetHandle(GetRenderInterface()) : 0, translation); } } // Returns the geometry's vertices. If these are written to, Release() should be called to force a recompile. std::vector< Vertex >& Geometry::GetVertices() { return vertices; } // Returns the geometry's indices. If these are written to, Release() should be called to force a recompile. std::vector< int >& Geometry::GetIndices() { return indices; } // Gets the geometry's texture. const Texture* Geometry::GetTexture() const { return texture; } // Sets the geometry's texture. void Geometry::SetTexture(const Texture* _texture) { texture = _texture; Release(); } void Geometry::Release(bool clear_buffers) { if (compiled_geometry) { GetRenderInterface()->ReleaseCompiledGeometry(compiled_geometry); compiled_geometry = 0; } compile_attempted = false; if (clear_buffers) { vertices.clear(); indices.clear(); fixed_texcoords = false; } } // Returns the host context's render interface. RenderInterface* Geometry::GetRenderInterface() { if (host_context == NULL) { if (host_element != NULL) host_context = host_element->GetContext(); } if (host_context == NULL) return Rocket::Core::GetRenderInterface(); else return host_context->GetRenderInterface(); } } }