/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "../../Include/Rocket/Core/GeometryUtilities.h" namespace Rocket { namespace Core { GeometryUtilities::GeometryUtilities() { } GeometryUtilities::~GeometryUtilities() { } // Generates a quad from a position, size and colour. void GeometryUtilities::GenerateQuad(Vertex* vertices, int* indices, const Vector2f& origin, const Vector2f& dimensions, const Colourb& colour, int index_offset) { GenerateQuad(vertices, indices, origin, dimensions, colour, Vector2f(0, 0), Vector2f(1, 1), index_offset); } // Generates a quad from a position, size, colour and texture coordinates. void GeometryUtilities::GenerateQuad(Vertex* vertices, int* indices, const Vector2f& origin, const Vector2f& dimensions, const Colourb& colour, const Vector2f& top_left_texcoord, const Vector2f& bottom_right_texcoord, int index_offset) { vertices[0].position = origin; vertices[0].colour = colour; vertices[0].tex_coord = top_left_texcoord; vertices[1].position = Vector2f(origin.x + dimensions.x, origin.y); vertices[1].colour = colour; vertices[1].tex_coord = Vector2f(bottom_right_texcoord.x, top_left_texcoord.y); vertices[2].position = origin + dimensions; vertices[2].colour = colour; vertices[2].tex_coord = bottom_right_texcoord; vertices[3].position = Vector2f(origin.x, origin.y + dimensions.y); vertices[3].colour = colour; vertices[3].tex_coord = Vector2f(top_left_texcoord.x, bottom_right_texcoord.y); indices[0] = index_offset + 0; indices[1] = index_offset + 3; indices[2] = index_offset + 1; indices[3] = index_offset + 1; indices[4] = index_offset + 3; indices[5] = index_offset + 2; } } }