/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef ROCKETCORELAYOUTBLOCKBOXSPACE_H #define ROCKETCORELAYOUTBLOCKBOXSPACE_H #include "../../Include/Rocket/Core/StyleSheetKeywords.h" namespace Rocket { namespace Core { class Element; class LayoutBlockBox; /** Each block box has a space object for managing the space occupied by its floating elements, and those of its ancestors as relevant. @author Peter Curry */ class LayoutBlockBoxSpace { public: LayoutBlockBoxSpace(LayoutBlockBox* parent); ~LayoutBlockBoxSpace(); /// Imports boxes from another block into this space. /// @param[in] space The space to import boxes from. void ImportSpace(const LayoutBlockBoxSpace& space); /// Generates the position for a box of a given size within our block box. /// @param[out] box_position The generated position for the box. /// @param[out] box_width The available width for the box. /// @param[in] cursor The ideal vertical position for the box. /// @param[in] dimensions The minimum available space required for the box. void PositionBox(Vector2f& box_position, float& box_width, float cursor, const Vector2f& dimensions) const; /// Generates and sets the position for a floating box of a given size within our block box. The element's box /// is then added into our list of floating boxes. /// @param[in] cursor The ideal vertical position for the box. /// @param[in] element The element to position. /// @return The offset of the bottom outer edge of the element. float PositionBox(float cursor, Element* element); /// Determines the appropriate vertical position for an object that is choosing to clear floating elements to /// the left or right (or both). /// @param[in] cursor The ideal vertical position. /// @param[in] clear_property The value of the clear property of the clearing object. /// @return The appropriate vertical position for the clearing object. float ClearBoxes(float cursor, int clear_property); /// Returns the top-left corner of the boxes within the space. /// @return The space's offset. const Vector2f& GetOffset() const; /// Returns the dimensions of the boxes within the space. /// @return The space's dimensions. Vector2f GetDimensions() const; void* operator new(size_t size); void operator delete(void* chunk); private: enum AnchorEdge { LEFT = 0, RIGHT = 1, NUM_ANCHOR_EDGES = 2 }; /// Generates the position for an arbitrary box within our space layout, floated against either the left or /// right edge. /// @param box_position[out] The generated position for the box. /// @param cursor[in] The ideal vertical position for the box. /// @param dimensions[in] The size of the box to place. /// @return The maximum width at the box position. float PositionBox(Vector2f& box_position, float cursor, const Vector2f& dimensions, int float_property = FLOAT_NONE) const; struct SpaceBox { SpaceBox(); SpaceBox(const Vector2f& offset, const Vector2f& dimensions); Vector2f offset; Vector2f dimensions; }; typedef std::vector< SpaceBox > SpaceBoxList; // Our block-box parent. LayoutBlockBox* parent; // The boxes floating in our space. SpaceBoxList boxes[NUM_ANCHOR_EDGES]; // The offset and dimensions of the boxes added specifically into this space. Vector2f offset; Vector2f dimensions; }; } } #endif