/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef ROCKETCOREPOOL_H #define ROCKETCOREPOOL_H #include "../../Include/Rocket/Core/Header.h" #include "../../Include/Rocket/Core/Debug.h" namespace Rocket { namespace Core { template < typename PoolType > class Pool { private: class PoolNode { public: PoolType object; PoolNode* previous; PoolNode* next; }; class PoolChunk { public: PoolNode* chunk; PoolChunk* next; }; public: /** Iterator objects are used for safe traversal of the allocated members of a pool. */ class Iterator { friend class Pool< PoolType >; public : /// Increments the iterator to reference the next node in the /// linked list. It is an error to call this function if the /// node this iterator references is invalid. inline void operator++() { ROCKET_ASSERT(node != NULL); node = node->next; } /// Returns true if it is OK to deference or increment this /// iterator. inline operator bool() { return (node != NULL); } /// Returns the object referenced by the iterator's current /// node. inline PoolType& operator*() { return node->object; } /// Returns a pointer to the object referenced by the /// iterator's current node. inline PoolType* operator->() { return &node->object; } private: // Constructs an iterator referencing the given node. inline Iterator(PoolNode* node) { this->node = node; } PoolNode* node; }; Pool(int chunk_size = 0, bool grow = false); ~Pool(); /// Initialises the pool to a given size. void Initialise(int chunk_size, bool grow = false); /// Returns the head of the linked list of allocated objects. inline Iterator Begin(); /// Attempts to allocate a deallocated object in the memory pool. If /// the process is successful, the newly allocated object is returned. /// If the process fails (due to no free objects being available), NULL /// is returned. inline PoolType* AllocateObject(); /// Deallocates the object pointed to by the given iterator. inline void DeallocateObject(Iterator& iterator); /// Deallocates the given object. inline void DeallocateObject(PoolType* object); /// Returns the number of objects in the pool. inline int GetSize() const; /// Returns the number of object chunks in the pool. inline int GetNumChunks() const; /// Returns the number of allocated objects in the pool. inline int GetNumAllocatedObjects() const; private: // Creates a new pool chunk and appends its nodes to the beginning of the free list. void CreateChunk(); int chunk_size; bool grow; PoolChunk* pool; // The heads of the two linked lists. PoolNode* first_allocated_node; PoolNode* first_free_node; int num_allocated_objects; }; #include "Pool.inl" } } #endif