/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "../../Include/Rocket/Core/PropertyDictionary.h" namespace Rocket { namespace Core { PropertyDictionary::PropertyDictionary() { } PropertyDictionary::~PropertyDictionary() { } // Sets a property on the dictionary. Any existing property with a similar name will be overwritten. void PropertyDictionary::SetProperty(const String& name, const Property& property) { properties[name] = property; } // Removes a property from the dictionary, if it exists. void PropertyDictionary::RemoveProperty(const String& name) { properties.erase(name); } // Returns the value of the property with the requested name, if one exists. const Property* PropertyDictionary::GetProperty(const String& name) const { PropertyMap::const_iterator iterator = properties.find(name); if (iterator == properties.end()) return NULL; return &(*iterator).second; } // Returns the number of properties in the dictionary. int PropertyDictionary::GetNumProperties() const { return (int)properties.size(); } // Returns the map of properties in the dictionary. const PropertyMap& PropertyDictionary::GetProperties() const { return properties; } // Imports potentially un-specified properties into the dictionary. void PropertyDictionary::Import(const PropertyDictionary& property_dictionary, int property_specificity) { for (PropertyMap::const_iterator iterator = property_dictionary.properties.begin(); iterator != property_dictionary.properties.end(); ++iterator) { const Property& property = iterator->second; SetProperty(iterator->first, property, property_specificity > 0 ? property_specificity : property.specificity); } } // Merges the contents of another fully-specified property dictionary with this one. void PropertyDictionary::Merge(const PropertyDictionary& property_dictionary, int specificity_offset) { for (PropertyMap::const_iterator iterator = property_dictionary.properties.begin(); iterator != property_dictionary.properties.end(); ++iterator) { const Property& property = iterator->second; SetProperty(iterator->first, property, property.specificity + specificity_offset); } } // Sets a property on the dictionary and its specificity. void PropertyDictionary::SetProperty(const String& name, const Rocket::Core::Property& property, int specificity) { PropertyMap::iterator iterator = properties.find(name); if (iterator != properties.end() && iterator->second.specificity > specificity) return; Property& new_property = (properties[name] = property); new_property.specificity = specificity; } } }