/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "../../Include/Rocket/Core/RenderInterface.h" #include "TextureDatabase.h" namespace Rocket { namespace Core { RenderInterface::RenderInterface() : ReferenceCountable(0) { context = NULL; } RenderInterface::~RenderInterface() { } // Called by Rocket when it wants to compile geometry it believes will be static for the forseeable future. CompiledGeometryHandle RenderInterface::CompileGeometry(Vertex* ROCKET_UNUSED_PARAMETER(vertices), int ROCKET_UNUSED_PARAMETER(num_vertices), int* ROCKET_UNUSED_PARAMETER(indices), int ROCKET_UNUSED_PARAMETER(num_indices), TextureHandle ROCKET_UNUSED_PARAMETER(texture)) { ROCKET_UNUSED(vertices); ROCKET_UNUSED(num_vertices); ROCKET_UNUSED(indices); ROCKET_UNUSED(num_indices); ROCKET_UNUSED(texture); return 0; } // Called by Rocket when it wants to render application-compiled geometry. void RenderInterface::RenderCompiledGeometry(CompiledGeometryHandle ROCKET_UNUSED_PARAMETER(geometry), const Vector2f& ROCKET_UNUSED_PARAMETER(translation)) { ROCKET_UNUSED(geometry); ROCKET_UNUSED(translation); } // Called by Rocket when it wants to release application-compiled geometry. void RenderInterface::ReleaseCompiledGeometry(CompiledGeometryHandle ROCKET_UNUSED_PARAMETER(geometry)) { ROCKET_UNUSED(geometry); } // Called by Rocket when a texture is required by the library. bool RenderInterface::LoadTexture(TextureHandle& ROCKET_UNUSED_PARAMETER(texture_handle), Vector2i& ROCKET_UNUSED_PARAMETER(texture_dimensions), const String& ROCKET_UNUSED_PARAMETER(source)) { ROCKET_UNUSED(texture_handle); ROCKET_UNUSED(texture_dimensions); ROCKET_UNUSED(source); return false; } // Called by Rocket when a texture is required to be built from an internally-generated sequence of pixels. bool RenderInterface::GenerateTexture(TextureHandle& ROCKET_UNUSED_PARAMETER(texture_handle), const byte* ROCKET_UNUSED_PARAMETER(source), const Vector2i& ROCKET_UNUSED_PARAMETER(source_dimensions)) { ROCKET_UNUSED(texture_handle); ROCKET_UNUSED(source); ROCKET_UNUSED(source_dimensions); return false; } // Called by Rocket when a loaded texture is no longer required. void RenderInterface::ReleaseTexture(TextureHandle ROCKET_UNUSED_PARAMETER(texture)) { ROCKET_UNUSED(texture); } // Returns the native horizontal texel offset for the renderer. float RenderInterface::GetHorizontalTexelOffset() { return 0; } // Returns the native vertical texel offset for the renderer. float RenderInterface::GetVerticalTexelOffset() { return 0; } // Returns the number of pixels per inch. float RenderInterface::GetPixelsPerInch() { return 100; } // Called when this render interface is released. void RenderInterface::Release() { } void RenderInterface::OnReferenceDeactivate() { TextureDatabase::ReleaseTextures(this); Release(); } // Get the context currently being rendered. Context* RenderInterface::GetContext() const { return context; } } }