/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "TextureDatabase.h" #include "TextureResource.h" #include "../../Include/Rocket/Core.h" namespace Rocket { namespace Core { static TextureDatabase* instance = NULL; TextureDatabase::TextureDatabase() { ROCKET_ASSERT(instance == NULL); instance = this; } TextureDatabase::~TextureDatabase() { ROCKET_ASSERT(instance == this); instance = NULL; } void TextureDatabase::Initialise() { new TextureDatabase(); } void TextureDatabase::Shutdown() { delete instance; } // If the requested texture is already in the database, it will be returned with an extra reference count. If not, it // will be loaded through the application's render interface. TextureResource* TextureDatabase::Fetch(const String& source, const String& source_directory) { String path; if (source.Substring(0, 1) == "?") path = source; else GetSystemInterface()->JoinPath(path, source_directory.Replace("|", ":"), source); TextureMap::iterator iterator = instance->textures.find(path); if (iterator != instance->textures.end()) { (*iterator).second->AddReference(); return (*iterator).second; } TextureResource* resource = new TextureResource(); if (!resource->Load(path)) { resource->RemoveReference(); return NULL; } instance->textures[resource->GetSource()] = resource; return resource; } // Releases all textures in the database. void TextureDatabase::ReleaseTextures() { for (TextureMap::iterator i = instance->textures.begin(); i != instance->textures.end(); ++i) i->second->Release(); } // Removes a texture from the database. void TextureDatabase::RemoveTexture(TextureResource* texture) { if (instance != NULL) { TextureMap::iterator iterator = instance->textures.find(texture->GetSource()); if (iterator != instance->textures.end()) instance->textures.erase(iterator); } } // Release all textures bound through a render interface. void TextureDatabase::ReleaseTextures(RenderInterface* render_interface) { if (instance != NULL) { for (TextureMap::iterator i = instance->textures.begin(); i != instance->textures.end(); ++i) i->second->Release(render_interface); } } } }