/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef ROCKETCORETEXTUREDATABASE_H #define ROCKETCORETEXTUREDATABASE_H #include "../../Include/Rocket/Core/String.h" #include namespace Rocket { namespace Core { class RenderInterface; class TextureResource; /** @author Peter Curry */ class TextureDatabase { public: static void Initialise(); static void Shutdown(); /// If the requested texture is already in the database, it will be returned with an extra /// reference count. If not, it will be loaded through the application's render interface. static TextureResource* Fetch(const String& source, const String& source_directory); /// Releases all textures in the database. static void ReleaseTextures(); /// Removes a texture from the database. static void RemoveTexture(TextureResource* texture); /// Release all textures bound through a render interface. static void ReleaseTextures(RenderInterface* render_interface); private: TextureDatabase(); ~TextureDatabase(); typedef std::map< String, TextureResource* > TextureMap; TextureMap textures; }; } } #endif