/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "TextureLayout.h" #include #include "TextureLayoutRectangle.h" #include "TextureLayoutTexture.h" namespace Rocket { namespace Core { struct RectangleSort { bool operator()(const TextureLayoutRectangle& lhs, const TextureLayoutRectangle& rhs) const { return lhs.GetDimensions().y > rhs.GetDimensions().y; } }; TextureLayout::TextureLayout() { } TextureLayout::~TextureLayout() { } // Adds a rectangle to the list of rectangles to be laid out. void TextureLayout::AddRectangle(int id, const Vector2i& dimensions) { rectangles.push_back(TextureLayoutRectangle(id, dimensions)); } // Returns one of the layout's rectangles. TextureLayoutRectangle& TextureLayout::GetRectangle(int index) { ROCKET_ASSERT(index >= 0); ROCKET_ASSERT(index < GetNumRectangles()); return rectangles[index]; } // Returns the number of rectangles in the layout. int TextureLayout::GetNumRectangles() const { return (int) rectangles.size(); } // Returns one of the layout's textures. TextureLayoutTexture& TextureLayout::GetTexture(int index) { ROCKET_ASSERT(index >= 0); ROCKET_ASSERT(index < GetNumTextures()); return textures[index]; } // Returns the number of textures in the layout. int TextureLayout::GetNumTextures() const { return (int) textures.size(); } // Attempts to generate an efficient texture layout for the rectangles. bool TextureLayout::GenerateLayout(int max_texture_dimensions) { // Sort the rectangles by height. std::sort(rectangles.begin(), rectangles.end(), RectangleSort()); int num_placed_rectangles = 0; while (num_placed_rectangles != GetNumRectangles()) { TextureLayoutTexture texture; int texture_size = texture.Generate(*this, max_texture_dimensions); if (texture_size == 0) return false; textures.push_back(texture); num_placed_rectangles += texture_size; } return true; } } }