/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef TEXTURELAYOUT_H #define TEXTURELAYOUT_H #include "TextureLayoutRectangle.h" #include "TextureLayoutTexture.h" namespace Rocket { namespace Core { /** A texture layout generates and stores a layout of rectangles within a series of textures. It is used primarily by the font system for generating font textures. @author Peter */ class TextureLayout { public: TextureLayout(); ~TextureLayout(); /// Adds a rectangle to the list of rectangles to be laid out. All rectangles must be added to /// the layout before the layout is generated. /// @param[in] id The id of the rectangle; used to identify the rectangle after it has been positioned. /// @param[in] dimensions The dimensions of the rectangle. void AddRectangle(int id, const Vector2i& dimensions); /// Returns one of the layout's rectangles. /// @param[in] index The index of the desired rectangle. /// @return The desired rectangle. TextureLayoutRectangle& GetRectangle(int index); /// Returns the number of rectangles in the layout. /// @return The layout's rectangle count. int GetNumRectangles() const; /// Returns one of the layout's textures. /// @param[in] index The index of the desired texture. /// @return The desired texture. TextureLayoutTexture& GetTexture(int index); /// Returns the number of textures in the layout. /// @return The layout's texture count. int GetNumTextures() const; /// Attempts to generate an efficient texture layout for the rectangles. /// @param[in] max_texture_dimensions The maximum dimensions allowed for any single texture. /// @return True if the layout was generated successfully, false if not. bool GenerateLayout(int max_texture_dimensions); private: typedef std::vector< TextureLayoutRectangle > RectangleList; typedef std::vector< TextureLayoutTexture > TextureList; TextureList textures; RectangleList rectangles; }; } } #endif