/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #include "precompiled.h" #include "TextureLayoutRectangle.h" namespace Rocket { namespace Core { TextureLayoutRectangle::TextureLayoutRectangle(int _id, const Vector2i& dimensions) : dimensions(dimensions), texture_position(0, 0) { id = _id; texture_index = -1; texture_data = NULL; texture_stride = 0; } TextureLayoutRectangle::~TextureLayoutRectangle() { } // Returns the rectangle's id. int TextureLayoutRectangle::GetId() const { return id; } // Returns the rectangle's position; this is only valid if it has been placed. const Vector2i& TextureLayoutRectangle::GetPosition() const { return texture_position; } // Returns the rectangle's dimensions. const Vector2i& TextureLayoutRectangle::GetDimensions() const { return dimensions; } // Places the rectangle within a texture. void TextureLayoutRectangle::Place(int _texture_index, const Vector2i& position) { texture_index = _texture_index; texture_position = position; } // Unplaces the rectangle. void TextureLayoutRectangle::Unplace() { texture_index = -1; } // Returns the rectangle's placed state. bool TextureLayoutRectangle::IsPlaced() const { return texture_index > -1; } // Sets the rectangle's texture data and stride. void TextureLayoutRectangle::Allocate(byte* _texture_data, int _texture_stride) { texture_data = _texture_data + ((texture_position.y * _texture_stride) + texture_position.x * 4); texture_stride = _texture_stride; } // Returns the index of the texture this rectangle is placed on. int TextureLayoutRectangle::GetTextureIndex() { return texture_index; } // Returns the rectangle's allocated texture data. byte* TextureLayoutRectangle::GetTextureData() { return texture_data; } // Returns the stride of the rectangle's texture data. int TextureLayoutRectangle::GetTextureStride() const { return texture_stride; } } }