/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef TEXTURELAYOUTTEXTURE_H #define TEXTURELAYOUTTEXTURE_H #include "../../Include/Rocket/Core/Texture.h" #include "TextureLayoutRow.h" namespace Rocket { namespace Core { class TextureLayout; class TextureResource; /** A texture layout texture is a single rectangular area which sub-rectangles are placed on within a complete texture layout. @author Peter */ class TextureLayoutTexture { public: TextureLayoutTexture(); ~TextureLayoutTexture(); /// Returns the texture's dimensions. This is only valid after the texture has been generated. /// @return The texture's dimensions. const Vector2i& GetDimensions() const; /// Attempts to position unplaced rectangles from the layout into this texture. The size of /// this texture will be determined by its contents. /// @param[in] layout The layout to position rectangles from. /// @param[in] maximum_dimensions The maximum dimensions of this texture. If this is not big enough to place all the rectangles, then as many will be placed as possible. /// @return The number of placed rectangles. int Generate(TextureLayout& layout, int maximum_dimensions); /// Allocates the texture. /// @return The allocated texture data. byte* AllocateTexture(); private: typedef std::vector< TextureLayoutRow > RowList; Vector2i dimensions; RowList rows; byte* texture_data; }; } } #endif