/* * This source file is part of libRocket, the HTML/CSS Interface Middleware * * For the latest information, see http://www.librocket.com * * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef ROCKETCORETEXTURERESOURCE_H #define ROCKETCORETEXTURERESOURCE_H #include "../../Include/Rocket/Core/ReferenceCountable.h" #include "../../Include/Rocket/Core/Texture.h" namespace Rocket { namespace Core { /** A texture resource stores application-generated texture data (handle and dimensions) for each unique render interface that needs to render the data. It is used through a Texture object. @author Peter Curry */ class TextureResource : public ReferenceCountable { friend class TextureDatabase; public: virtual ~TextureResource(); /// Attempts to load a texture from the application into the resource. Note that this always /// succeeds now; as texture loading is now delayed until the texture is accessed by a specific /// render interface, all this does is store the source. bool Load(const String& source); /// Returns the resource's underlying texture handle. TextureHandle GetHandle(RenderInterface* render_interface) const; /// Returns the dimensions of the resource's texture. const Vector2i& GetDimensions(RenderInterface* render_interface) const; /// Returns the resource's source. const String& GetSource() const; /// Releases the texture's handle. void Release(RenderInterface* render_interface = NULL); protected: /// Attempts to load the texture from the source. bool Load(RenderInterface* render_interface) const; /// Releases the texture and destroys the resource. virtual void OnReferenceDeactivate(); private: TextureResource(); String source; typedef std::pair< TextureHandle, Vector2i > TextureData; typedef std::map< RenderInterface*, TextureData > TextureDataMap; mutable TextureDataMap texture_data; }; } } #endif