#=================================== # Build script for libRocket ======= #=================================== # We use the new OSX_ARCHITECTURES property # and GNUInstallDirs module cmake_minimum_required(VERSION 2.8.5) if(COMMAND cmake_policy) cmake_policy(SET CMP0015 NEW) endif(COMMAND cmake_policy) project(libRocket C CXX) # paths include(GNUInstallDirs) set(LIBROCKET_VERSION_MAJOR 1) set(LIBROCKET_VERSION_MINOR 3) set(LIBROCKET_VERSION_PATCH 0) set(LIBROCKET_VERSION_TWEAK 0) set(PROJECT_VERSION ${LIBROCKET_VERSION_MAJOR}.${LIBROCKET_VERSION_MINOR}.${LIBROCKET_VERSION_PATCH}.${LIBROCKET_VERSION_TWEAK}) # Search in the 'cmake' directory for additional CMake modules. list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) set(CMAKE_DEBUG_POSTFIX "_d") #=================================== # Environment tests ================ #=================================== include(TestForANSIForScope) include(TestForANSIStreamHeaders) include(TestForSTDNamespace) #=================================== # Build options ==================== #=================================== if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel." FORCE) endif() option(BUILD_SHARED_LIBS "Build shared libraries" ON) option(BUILD_PYTHON_BINDINGS "Build python bindings" OFF) option(BUILD_SAMPLES "Build samples" OFF) if(NOT BUILD_SHARED_LIBS) add_definitions(-DSTATIC_LIB) endif() #on windows, check for VC10 and fix the multiple compile target issue. IF(WIN32) if(MSVC) if(${MSVC_VERSION} STREQUAL 1600 OR ${MSVC_VERSION} STRGREATER 1600) message("Visual Studio 2010 (${MSVC_VERSION}) build fix at play (/FORCE:MULTIPLE)") set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /FORCE:MULTIPLE") endif() endif() ENDIF(WIN32) #=================================== # Find dependencies ================ #=================================== # FreeType find_package(Freetype REQUIRED) if(FREETYPE_FOUND) include_directories(${FREETYPE_INCLUDE_DIRS}) link_directories(${FREETYPE_LINK_DIRS}) list(APPEND CORE_LINK_LIBS ${FREETYPE_LIBRARY}) endif() mark_as_advanced(FREETYPE_INCLUDE_DIRS FREETYPE_LIBRARY FREETYPE_LINK_DIRECTORIES) # Boost and Python if(BUILD_PYTHON_BINDINGS) find_package(PythonInterp 2 REQUIRED) find_package(PythonLibs 2 REQUIRED) execute_process( COMMAND ${PYTHON_EXECUTABLE} -c "from distutils import sysconfig; print(sysconfig.get_python_lib(1,0,prefix=''))" OUTPUT_VARIABLE PYTHON_INSTDIR OUTPUT_STRIP_TRAILING_WHITESPACE ) if(PYTHONLIBS_FOUND) include_directories(${PYTHON_INCLUDE_DIR}) endif() #set(Boost_USE_STATIC_LIBS OFF) #set(Boost_USE_MULTITHREADED ON) find_package(Boost 1.40.0 COMPONENTS python REQUIRED) if(Boost_FOUND) include_directories(${Boost_INCLUDE_DIR}) list(APPEND PY_BINDINGS_LINK_LIBS ${Boost_LIBRARIES}) endif() endif() #=================================== # Setup paths ====================== #=================================== set(PROJECT_SOURCE_DIR ${PROJECT_SOURCE_DIR}/..) include_directories( ${PROJECT_SOURCE_DIR}/Include ) # Include list of source files include(FileList) #=================================== # Build libraries ================== #=================================== set(LIBRARIES Core Controls Debugger) foreach(library ${LIBRARIES}) set(NAME Rocket${library}) add_library(${NAME} ${${library}_SRC_FILES} ${${library}_HDR_FILES} ${${library}_PUB_HDR_FILES} ) set_target_properties(${NAME} PROPERTIES VERSION ${PROJECT_VERSION} SOVERSION ${LIBROCKET_VERSION_MAJOR} ) if(APPLE) set_target_properties(${NAME} PROPERTIES OSX_ARCHITECTURES "i386;x86_64;" ) endif() install(TARGETS ${NAME} LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} ) endforeach(library) # Build python bindings if(BUILD_PYTHON_BINDINGS) set(LIBRARIES core controls) foreach(library ${LIBRARIES}) set(NAME _rocket${library}) add_library(${NAME} ${Py${library}_SRC_FILES} ${Py${library}_HDR_FILES} ${Py${library}_PUB_HDR_FILES} ) set_target_properties(${NAME} PROPERTIES PREFIX "") install(TARGETS ${NAME} LIBRARY DESTINATION ${PYTHON_INSTDIR} ) endforeach(library) endif() #=================================== # Link libraries =================== #=================================== target_link_libraries(RocketCore ${CORE_LINK_LIBS}) target_link_libraries(RocketControls RocketCore) target_link_libraries(RocketDebugger RocketCore) if(BUILD_PYTHON_BINDINGS) target_link_libraries(_rocketcore RocketCore ${PY_BINDINGS_LINK_LIBS}) target_link_libraries(_rocketcontrols RocketControls ${PY_BINDINGS_LINK_LIBS}) endif() #=================================== # Build samples ==================== #=================================== # Build and link the samples macro(bl_sample NAME) if (WIN32) add_executable(${NAME} WIN32 ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} ) elseif(APPLE) add_executable(${NAME} MACOSX_BUNDLE ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} ) else() add_executable(${NAME} ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} ) endif() if (APPLE) # We only support i386 for the samples as it still uses Carbon set_target_properties(${NAME} PROPERTIES OSX_ARCHITECTURES "i386;" ) endif() target_link_libraries(${NAME} ${ARGN}) endmacro() if(BUILD_SAMPLES) include(SampleFileList) set(samples treeview customlog drag loaddocument) set(tutorials template datagrid datagrid_tree tutorial_drag) set(sample_LIBRARIES shell RocketCore RocketControls RocketDebugger ) # Find OpenGL find_package(OpenGL REQUIRED) if(OPENGL_FOUND) include_directories(${OPENGL_INCLUDE_DIR}) list(APPEND sample_LIBRARIES ${OPENGL_LIBRARIES}) endif() # Set up required system libraries if(WIN32) list(APPEND samples directx) list(APPEND sample_LIBRARIES d3d9 d3dx9) elseif(APPLE) include(FindCarbon) find_package(Carbon REQUIRED) if (Carbon_FOUND) include_directories(${Carbon_INCLUDE_DIR}) list(APPEND sample_LIBRARIES ${Carbon_LIBRARIES}) endif() else() find_package(X11 REQUIRED) if (X11_FOUND) list(APPEND sample_LIBRARIES ${X11_LIBRARIES}) endif() endif() set(SAMPLES_DIR opt/Rocket/Samples CACHE PATH "path to samples dir") # The samples and tutorials use the shell library include_directories(${PROJECT_SOURCE_DIR}/Samples/shell/include) # Build and install sample shell library add_library(shell STATIC ${shell_SRC_FILES} ${shell_HDR_FILES}) if (APPLE) # We only support i386 for the samples as it still uses Carbon set_target_properties(shell PROPERTIES OSX_ARCHITECTURES "i386;") endif() install(TARGETS shell LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} ) # Build and install the basic samples foreach(sample ${samples}) bl_sample(${sample} ${sample_LIBRARIES}) # The samples always set this as their current working directory install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/${sample}) install(TARGETS ${sample} RUNTIME DESTINATION ${SAMPLES_DIR}/${sample} BUNDLE DESTINATION ${SAMPLES_DIR}) endforeach() # Build and install the tutorials foreach(tutorial ${tutorials}) bl_sample(${tutorial} ${sample_LIBRARIES}) # The tutorials always set this as their current working directory install(DIRECTORY DESTINATION ${SAMPLES_DIR}/tutorial/${tutorial}) install(TARGETS ${tutorial} RUNTIME DESTINATION ${SAMPLES_DIR}/${tutorial} BUNDLE DESTINATION ${SAMPLES_DIR}) endforeach() # Build and install invaders sample bl_sample(invaders ${sample_LIBRARIES}) install(DIRECTORY DESTINATION ${SAMPLES_DIR}/invaders) install(TARGETS invaders RUNTIME DESTINATION ${SAMPLES_DIR}/invaders BUNDLE DESTINATION ${SAMPLES_DIR}) endif() #=================================== # Installation ===================== #=================================== if(BUILD_PYTHON_BINDINGS) install(FILES ${PROJECT_SOURCE_DIR}/bin/rocket.py DESTINATION ${PYTHON_INSTDIR} ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket DESTINATION include ) else() install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket DESTINATION include PATTERN "Python" EXCLUDE ) endif() if(BUILD_SAMPLES) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/template/data DESTINATION ${SAMPLES_DIR}/tutorial/template ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/data DESTINATION ${SAMPLES_DIR}/tutorial/datagrid ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/data DESTINATION ${SAMPLES_DIR}/tutorial/datagrid_tree ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/data DESTINATION ${SAMPLES_DIR}/tutorial/tutorial_drag ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/data DESTINATION ${SAMPLES_DIR}/basic/treeview ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/drag/data DESTINATION ${SAMPLES_DIR}/basic/drag ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/invaders/data DESTINATION ${SAMPLES_DIR}/invaders ) install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/assets DESTINATION ${SAMPLES_DIR} ) endif()